Both of you had too lofty dreams for social media. Reddit itself used to be like that too, by convincing themselves that this sort of idealistic attitude could last, or that “circlejerk”, that is, the influence of majority opinion, was ever not present. This is a place for discussion among regular people, not a philosophical symposium of specialists, as if those environments were truly neutral and universally accepting either.
As platforms grow beyond the most invested niche users, most people will not put more energy into any discussion than a general agree or disagree. The tendency of downvotes is always to become a disagree button, no matter how much one might insist otherwise. In such a semi-anonymous platform, a modicum of politeness is already an achievement.
Really, if you do want to have such a perfectly open and supportive discussion group you might want to select particular people to create a small forum. But by doing that, it’s pretty much guaranteed that you won’t escape some form of circlejerk.
It’s not about holding up, it’s about playing pretty much the same, while mostly just looking prettier.
While lines are never quite so clear cut, from SNES to N64/PS1 we unlocked a whole variety of 3D games, and by PS3/XB360 we added open-world games, immersive sims and console MMOs to our repertoire. But what new horizons were unlocked by technological advancements since? Only battle royales come to mind.
Surely today’s games are larger, more beautiful and have embraced QoL aspects that we discovered along the way. But today’s games don’t feel as markedly different as any previous leaps.
It doesn’t feel right to count that generation as retro, for reasons like GTA 5, which was initially released for those consoles, yet it’s still considered a current game, with no significant overhaul beyond graphical fidelity. It’s the greatest example of how games haven’t drastically evolved since then.
Compared to the jump from SNES to N64 and PS1, or from PS1 to PS3, we haven’t had any major breakthrough, just moderate incremental improvement.
It’s already kinda annoying not to have all the old content but I can see the reasons behind that. But a new game starting from scratch of a genre they are experienced with should have much better performance now that there aren’t all those additional mechanics. Failing at both of these is just an utter disregard to their customers.
Paying forever is not a better deal than paying the price of a few months of use and then having it for years. Maybe a business can justify that, but for a hobby? No way.
I’m talking about a future FES Remake. I’d rather if it was DLC too, but if Persona 5 Royal wasn’t, then I’m not counting on it.
Adapting straight to FES would have taken just a little more effort than the overall remake did, so I’m distrustful of why they have done it like this.
Fuga: Melodies of Steel. A pretty interesting JRPG+resource management game about animal kids in a giant tank from a lost civilization, fighting in a war to save their families.
CyberConnect2 has been making games for this setting since the PS1, though the previous games were more of 3D puzzle actiion games. But these games never sell as much as they deserve, Their commitment is amazing to keep trying anyway.
Seems to me like Outer Wilds outshone Outer Worlds if anything. I never hear anyone talking of Outer Worlds anymore, but Outer Wilds is still brought up as one of the greatest indie games out there.
Frankly, comparing the PS5/XSX exclusives to the Switch’s latest releases I think Nintendo is doing better than the others. We are hitting diminishing returns as far as gaming hardware advancement goes. The PS4 was already capable of outputting great visuals in large screens, and even as far as 2023 very few games really needed more than that. The Switch as it is can even handle most indie and double-A games.
This is not even bringing up that higher definition games necessitate additional work and therefore have longer development times.
To me, a new Switch that is as capable as the PS4 sounds pretty good.