I like RPG games, however I don’t like it when the company has the ability and incentive to bate and switch my game into a worse version after I bought it.
Denuvo forces me to be connected to the internet, which makes playing the game on the move difficult or even impossible. It also allows them to make sure that the most current version is played. MTX means they don’t have incentives to fix the game and instead sell you the fixes, or even enshittyfy it, to squeeze out more money.
This gives me the incentive to wait a couple of years, until the game doesn’t receive any updates anymore, and then decide if the final product is worth it. And hope that I will get a good experience out of it, before the Denuvo activation servers are shut down.
So you have to wait for a few years, in order to know if the gameplay is (and stays) any good.
I liked the game, when it was advertised as a moddable singleplayer game with drop-in drop-out co-op. As well as moddable multiplayer you can host yourself.
Now, I don’t have any interest it whatever that cluster fuck has become.
Do you really want auto-updates for your games, or actually just want updates-on-demand? Or just a notification with a button to update the game?
Personally I dislike Steams auto updates, because I want decide when a game should be updated. I might have mods installed, only mobile internet or a myriad other reasons not to be forced to download and apply an update right at that moment and instead just play the old version.
For saves, I normally just use syncthing. I have regularly issues with GOG and Steam cloud saves, and syncthing works well enough,
Optionally is the key word. Blockchain transactions must be signed, and they must be accepted as following the blockchain rules by validators.
But this is just a policy decision, not a property of the technology. You can easily implement a script that checks if every commit from remotes are signed, accepts them if they are and drops them if they aren’t or the signature is invalid.
If you contribute to a project where the majority require signed commits, then you need to sign commits in order for your change to be integrated into the consensus.
That has nothing to do with the technology itself, just with the application.
So if you state that signatures are required to be a blockchain, then you can use git to create a blockchain, by just having that policy.
(IMO I wouldn’t say that signatures are required, just that blockchains usually have them.)
True, private companies are generally more focused on customer satisfaction, but that can suddenly change, for instance when the owner dies, and the new owners don’t share the same ideals.
Private companies have a certain single point of failure built-in by having often just one or sometimes a small number of owners.
Nobody really knows what will happen when Gabe dies.
I just hope that valve becomes a worker cooperative… That would be the most stable form of company that probaly stays focused on customer satisfaction long term, since workers tend to favor providing long-term profits via good service instead of short term gains, for high frequency traders.
I think with BG3 it worked quiet well as well. It let the devs get feedback on the game mechanics, but limited the story so that the full release still offers something new. It was a good demo, that let people see the direction of the game. And it also let people get familiar with the game engine so modding tools and some release compatible mods where available very early after the release, that allowed to customize the game experience somewhat.
I have not read anyone serious stating that the game was dead, while it was in early access, but maybe because that is a bigger title.