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misk

@misk@sopuli.xyz

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misk,
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tl;dw:

  • EZA crew will work on channel part-time, EZA podcast will be the only scheduled series
  • Bradley Ellis leaving

My take:

Without Kyle Bosman to moderate podcast it became really evident that the guys didn’t care to come prepared. There’s nothing interesting to be learned and they all end up agreeing with most inane takes. It’s sad really, have been following them for years.

misk,
@misk@sopuli.xyz avatar

Hades and FTL are rougelites. You’re expected to do them in one sitting, they have randomly generated levels and minor progression carrying over playthroughs. Vampire Survivor is an odd one out that’s just plainly not a roguelite.

misk,
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VS has static levels and every enemy wave is predefined. On that merit alone it can’t be a roguelike/roguelite.

misk,
@misk@sopuli.xyz avatar

I guess the best approach is to not limit yourself to just one label. Games like Enter the Gungeon, Nuclear Throne (or even Binding of Issac for that matter) are roguelite top down shooters. Spelunky is a roguelite platformer, FTL is a roguelite tactics game.

[warning: weird and unnecessary microgenre rambling ahead]

And don’t get me started on metroidvanias. Dead Cells is a metroidvania roguelite. Dark Souls is a metroidvania too, but also a souls-like. Technically all souls-likes are metroidvanias. Vampire Survivor-likes or whatever we are going to call them are probably going to branch out mechanically too, if they didn’t already.

misk, (edited )
@misk@sopuli.xyz avatar

You’re right, playing on Xbox is just reprehensible and should be punished by 20 years in the electric chair.

What you’re telling me is that you play proprietary games on proprietary hardware. You should be ashamed. Normal people play Battle of Wesnoth and Neverball and do so on RISC-V and GPUs with open source firmware.

misk, (edited )
@misk@sopuli.xyz avatar

I thought there wouldn’t be any doubt it was satire.

Arguing virtues of open source as a better way of running proprietary software is weird. Calling people playing on consoles not normal is really deranged and is likely a product of a 13 year old or someone with 13 year old mentality.

It’s rather debatable if buying Steam Deck is easier than going to a regular store and buying Xbox either outright or in installments with Game Pass too.

misk,
@misk@sopuli.xyz avatar

Original comment is such an off topic, disconnected and edgy tirade that I don’t really think I should be doing any more explaining given extremely heavy handed delivery in my response.

You seem to understand subOP better though. What was his point? He recommended Linux handheld running proprietary storefront and proprietary games, with 3 hour battery life, in place of a high end TV console. Also said normal people play on PC which means what for console gamers? Maybe I’m missing something.

misk,
@misk@sopuli.xyz avatar

Didn’t subOP argue for locking yourself to Steam storefront though? Yeah, you’ll get bigger choice of hardware (which comes with cool stuff like shader stutter) but you’re still at mercy of commercial entities in many ways.

I play on many different platforms (or should I say - lock myself into multiple ecosystems?), Linux included, so it’s supper funny when people go full Linux jihad on me. It’s annoying that it happens so often here and I know it’s a bubble but in an ideal world that should lead to honest discussions and not doing sales pitches for increasingly niche solutions nobody asked for.

misk,
@misk@sopuli.xyz avatar

Analogue released multiple FPGA based machines dedicated to running Nintendo games already.

misk,
@misk@sopuli.xyz avatar

They tried but I wouldn’t describe it as trying hard.

Steam client is still Intel only and runs via emulation on ARM Macs. They didn’t bother to update their games with 64-bit binaries so most of their catalogue stopped working years ago. Their only remaining “modern” game, Dota2, keeps going because it’s the only game to make that jump.

misk,
@misk@sopuli.xyz avatar

Did Valve do anything after initial Steam and Source game ports? Steam client is in dire condition since forever and it’s been years since Catalina dropped support for 32-bit. If they provided 64-bit binaries their games would still be running through Rosetta2 on ARM Macs.

It’s also reasonable to expect that at least Steam client would get ARM update 3 years after first M1 Macs even if they didn’t support their games anymore since Valve makes money predominantly on their cut of sales.

misk,
@misk@sopuli.xyz avatar

Not sure what you’re getting at, there are Mac games released all the time on Steam and Valve keeps getting their cut. The bare minimum anyone expects is that Steam itself gets ported to ARM because it’s a web browser and those do horrendously when ran through Rosetta.

ARM Macs can still play 64-bit Intel games of which there is significant back catalogue and new games are released with ARM binaries even on Steam.

misk,
@misk@sopuli.xyz avatar

I’m expecting Valve to keep Steam operational since I own plenty of Mac games there. Valve doesn’t require anything from Apple to deliver a working storefront.

misk,
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So you’re expecting valve to put in the time to maintain compatibility with a platform that drops support for old APIs and refuses to adopt new mainstream ones?

Yes, that’s where 30% cut should go.

misk,
@misk@sopuli.xyz avatar

This discussion started with Valve supposedly making an effort to support Macs. For quite some time now I was speaking about Steam itself. It works but is so shit it’s no wonder they’re bleeding users before they even buy or launch a game.

If you take 30% of sales it’s reasonable to expect you’re going to support your platform for a reasonable amount of time. We are still talking about staggering amounts of money even if it’s 1.4% user base that probably doesn’t purchase as much as Windows users.

With what we know about how Valve is being run internally it’s likely that it’s just not fun anymore and less profitable than alternatives. Incidentally, this leads to a very Google-like behavior which back in the day led me to drop Android for iOS, which in turn led to getting a Mac.

misk,
@misk@sopuli.xyz avatar

You don’t need to explain why companies do things but if we’re here it’s worth noting that some companies will burn money to project stability, long term support and to keep options open. They might have some issues but will bank on being a known quality.

Valve is still entirely at mercy of Microsoft which is why they prop up Linux, not because they’re nice or very profitable there. That means they could do a rug-pull the moment it becomes inconvenient. Linux has no stable APIs either and it doesn’t even attempt ABI stability. Linux support hinges on Proton which left unsupported would deteriorate quickly and with no native versions (which are a pain because API/ABI issues mentioned) it could get where Mac is currently rather quickly.

Apple does weird things constantly but other than insistence on Metal (which can be worked around with MoltenVK which Dota2 does) it sounds that Valve thinks their effort, while profitable, is better spent on things that are more profitable. Fair game to them but as a consumer I will voice my grievances.

And as a reminder, my whole point is that it can’t be said that Valve made an effort - it was a one time thing that was quickly left to rot.

misk,
@misk@sopuli.xyz avatar

I ran Linux on desktop for 10 years. I run a Linux home server. You aren’t explaining anything, you’re throwing slogans at me. I’m talking about ABI stability and you talk about uptime and recompiling entire OS. Which will eventually break ABI and therefore all proprietary software like video games.

misk,
@misk@sopuli.xyz avatar

Still looks like an air purifier / conditioner unfortunately.

I was holding off with upgrading my PS4 Pro with SSD but when I saw new PS5 leaks I went with XSX. Sorry, that thing has no place in an adult living room lol.

misk,
@misk@sopuli.xyz avatar

I’ll take the bait. I consider both consoles evenly matched but from the perspective of Sony diehard it’s quite attractive value proposition:

  • I don’t care about first party exclusives because I’ve played enough Naughty Dog games by now. Third party ones will come eventually as always.
  • I didn’t own any Xbox consoles up until now so it’s a treasure trove thanks to backwards compatibility. Especially when plenty of X360 games run 4k60.
  • Game Pass is cool although new Microsoft games seem to be released in quite barebone state.
  • The console itself can be quite cheap where I live, got an XSX bundle with Diablo 4 for ~$450. Game Pass Ultimate with Live Gold tricks is like ~$70 for 2 years. If you want to get really cheap, region change to Turkey, buy rechargeable Visa and enjoy everything being -50% off all the time.
misk,
@misk@sopuli.xyz avatar

It’s also released on Game Pass today so the game will likely get a considerable injection of new players. I’m definitely going to try it out.

misk,
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You’re right, I’m new to Microsoft ecosystem and wasn’t aware a Game Pass game could be available on one platform but not the other. In terms of multiplayer it’s says it’s “Xbox cross platform” but doesn’t elaborate what platforms those are.

misk,
@misk@sopuli.xyz avatar

It’s genuinely one of the best remakes in existence and emulation is not even close in this case because THPS1+2 backports loads of quality of life features from later entries.

misk,
@misk@sopuli.xyz avatar

About half is from original entries, the other half is contemporary stuff that respects the theme and is very good on its own. It’s not the only area where remake gracefully draws from originals and modern skating, for example you get all the old skaters as well as modern pros.

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