Comments

This profile is from a federated server and may be incomplete. Browse more on the original instance.

ursakhiin, to gaming in Why Baldur’s Gate III is an accidental PS5 console exclusive

You’ve definitely been fortunate.

It’s far from unplayable. I’m still enjoying it. But it does have some issues.

ursakhiin, to gaming in Why Baldur’s Gate III is an accidental PS5 console exclusive

I’m playing it on the Steam Deck, but it definitely has issues. Have to occasionally restart the game because it starts lagging or being able to interact.

ursakhiin, to PCGaming in A remake of The Elder Scrolls IV: Oblivion is in development at Virtuos Games - Xfire

This would be a completely separate studio and have no impact on 6. 6 is blocked by Starfield.

ursakhiin, to gaming in FFXVI - Am I crazy?

Yeah. I get it. I’m not really even thinking about it as a Final Fantasy game with a lot of this. My callbacks to FFXIV are because that’s an MMO and we expect the concessions in MMOs to repetitive animations and lower tier graphics to allow for the content churn. For a new game to just look and feel like a 10 year old MMO with graphics is kinda rough.

This game feels like they meant to have a ton more and just didn’t in the end. Not every game needs an open world but if I do compare it to other FF games, it definitely feels the least open.

I have felt some of the boss fights were really good. I guess I would have just given it a 5 or 6.

I think I’m mostly upset by how much acclaim it’s been getting.

ursakhiin, to gaming in Where are all the good stealth games?

There’s an achievement for it.

ursakhiin, to gaming in Where are all the good stealth games?

I felt like this was the intention. Play through it having fun learning the mechanics and then follow up with a replay to challenge yourself.

ursakhiin, to gaming in Weekly "What are you playing" Thread || Week of July 9th

Also playing FF16. I really enjoy the combat mechanically but feel like it takes too long for how fast paced it is.

I also feel like the animations are a bit stiff compared to 15.

ursakhiin, to gaming in Remember the hype around Fallout 4?

I understand the criticism of Fallout 4 and generally agree but I don’t think the New Vegas comparison is a fair one.

New Vegas was built on top of Fallout 3 by Obsidian. It had the benefits of a complete game needing only a few engineering changes to accommodate it. Obsidian didn’t have to spend nearly the amount of effort on assets and engine changes that Bethesda did and could put nearly everything into world building.

ursakhiin, to gaming in Spedrunning Noita in 2 Seconds (Glitchless)

I definitely feel like it's interesting. But it kind of ignores much of the point of speed running if it requires either a mod or the results of previous runs to accomplish without accounting for that.

It would be like calling a video of the last few frames before hitting the final axe of Super Mario Bros representative of an entire run.

The 2 seconds is a valid part of a complete run.

ursakhiin, to gaming in Nintendo 64 Retrospective Extravaganza | Ashens

I kept hoping for a clip of Legend of the Mystical Ninja Starting Goemon.

I always loved that game.

ursakhiin, to gaming in Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined

They are targeting a dynamically scaling mesh that will transfer ownership of players as they move across the universe.

One server could end up handling a single planet or a single small patch of space depending on how much activity is happening in the area at the time.

Regardless of people's feelings, CIG is definitely moving game tech forward with a lot of this stuff.

ursakhiin, to gaming in Star Citizen costs exceed Cyberpunk 2077, GTA 5, and RDR2 combined

The level of depth with persistence they are going for hasn't really been done anywhere. It's difficult to really explain in a comment because it's explanations they have made throughout 1000s of hours of videos and demonstrations. EVE never really had to deal with full ship interiors being seamlessly integrated into the universe. Most MMOs deal with purely static assets that can't be affected where Star Citizen is planning everything is dynamic.

Ultimately, though, these articles about how much money has been spent on Star Citizen development are kind of inaccurate. CIG is making 2 games. Star Citizen and the single player Squadron 42. The engine work translates a lot between the 2, but the narrative work doesn't and the single player campaign has been the primary focus for a couple of years now.

ursakhiin, to gaming in I hate battle royale games

I played Fortnite for about a year after the BR came out. I enjoyed the PvE version of the game and the BR had the right balance of ridiculousness and solo gameplay I wanted out of a competitive shooter.

I never enjoyed the team driven BRs because I don't find my team relying on me relaxing.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines