I’m playing it on the Steam Deck, but it definitely has issues. Have to occasionally restart the game because it starts lagging or being able to interact.
Yeah. I get it. I’m not really even thinking about it as a Final Fantasy game with a lot of this. My callbacks to FFXIV are because that’s an MMO and we expect the concessions in MMOs to repetitive animations and lower tier graphics to allow for the content churn. For a new game to just look and feel like a 10 year old MMO with graphics is kinda rough.
This game feels like they meant to have a ton more and just didn’t in the end. Not every game needs an open world but if I do compare it to other FF games, it definitely feels the least open.
I have felt some of the boss fights were really good. I guess I would have just given it a 5 or 6.
I think I’m mostly upset by how much acclaim it’s been getting.
I understand the criticism of Fallout 4 and generally agree but I don’t think the New Vegas comparison is a fair one.
New Vegas was built on top of Fallout 3 by Obsidian. It had the benefits of a complete game needing only a few engineering changes to accommodate it. Obsidian didn’t have to spend nearly the amount of effort on assets and engine changes that Bethesda did and could put nearly everything into world building.
I definitely feel like it's interesting. But it kind of ignores much of the point of speed running if it requires either a mod or the results of previous runs to accomplish without accounting for that.
It would be like calling a video of the last few frames before hitting the final axe of Super Mario Bros representative of an entire run.
The level of depth with persistence they are going for hasn't really been done anywhere. It's difficult to really explain in a comment because it's explanations they have made throughout 1000s of hours of videos and demonstrations. EVE never really had to deal with full ship interiors being seamlessly integrated into the universe. Most MMOs deal with purely static assets that can't be affected where Star Citizen is planning everything is dynamic.
Ultimately, though, these articles about how much money has been spent on Star Citizen development are kind of inaccurate. CIG is making 2 games. Star Citizen and the single player Squadron 42. The engine work translates a lot between the 2, but the narrative work doesn't and the single player campaign has been the primary focus for a couple of years now.
I played Fortnite for about a year after the BR came out. I enjoyed the PvE version of the game and the BR had the right balance of ridiculousness and solo gameplay I wanted out of a competitive shooter.
I never enjoyed the team driven BRs because I don't find my team relying on me relaxing.