cis guy (he/him) 30s 🇧🇷

This profile is from a federated server and may be incomplete. Browse more on the original instance.


I don’t think I’ve ever seen Okami featured in one of these lists. Just to be sure I looked up some of Polygon’s and even in their Top 500, its not there, which is kinda depressing?

I’m not a fan of Zelda games - or most Nintendo games - but I do love when people take inspiration from them and make their own thing - Tchia, Darksiders, Oceanhorn, Tunic, and Ittle Dew all come to mind just as Zelda ‘clones’ - and I think there’s no higher example of that than Okami, a game that takes its inspiration and surpasses it in every way. The graphics were at the time mindblowing(frankly, still are), with its japanese classic art style cel shading, the soundtrack is phenomenal and Amaterasu has an excellent mobility, zipping across battlefields or simply open areas with easy and fluidity. The paintbrush is a stellar tool, both to use in puzzles and in combat, and the game boasts a charming cast of characters and engaging story. Probably the saddest tidbit about it is that it was also Clover’s farewell game, after its previous, unfairly lambasted, gem God Hand and two attempts at the beat’em up Viewtiful Joe series.

Nowadays the Zelda series has gotten a whole different kickstart with its open-world entries, burying these inspirations even further, but I still believe Okami easily stands atop most entries of that series, and on its own as well.


Not only are Kinguin and other key resellers notorious for having scamming cases - to the point of having “protection fees” you can pay while purchasing from them - they’re also pointless in any way except for adding a library entry for Steam - and even then, one that might be removed

Even developers would rather people pirate than buy from key resellers…


For example, whereas the extended reality (XR) domain had previously developed primarily around business applications for the metaverse and other virtual spaces, 2023 saw the rise of many new services fusing virtual spaces with the real world. A case in point is the way the architecture sector, which previously had limited integration of XR in its business, began increasingly adopting these technologies because they enable the conversion of real-world architectural structures into data, a process also facilitated by the widespread use of commercial drones. In the realm of digital entertainment, where the focus has been on pioneering the development of new content, the experiential value of digital content itself increased dramatically as devices came to market that were capable of delivering even more immersive, realistic experiences using virtual reality (VR) and augmented reality (AR). The next step will be applying these technologies to new forms of content that fuse the real and virtual worlds.

In terms of new business domains, we previously identified three focus investment fields, namely blockchain entertainment/Web 3.0, AI, and the cloud. Last year we redefined our overarching mission and goals for these three fields. We are currently working to modify our organizational structure and optimize our resource allocations to support these efforts.

Half of this letter is focusing on technology that has either already failed, or is going to, not to mention the aggressive leaning towards AI and anti-art, there’s nothing I wish more for Square Enix than a solid earnings loss, if not an outright bankruptcy scare.

(Of course it won’t happen because companies are too big to fail, see the Metaverse fiasco, but one can dream)


There’s an absurd gender dimorphism in most games where every guy is a mountain of muscles by default. I don’t enjoy that body type - for myself, as a 5’5 dude, or even romantically - and women are usually on the softer, thinner side, so I tend to pick them at first.

If its a game where I can easily change genders, I’ll flip around to my tastes, depending on which clothing looks better on whatnot. - Aliens:Fireteam Elite and Dragon Quest Builders 2 come to mind as examples that did that. Also games with intricate character creators, like Saint’s Row (RIP) are welcome, but rare.

Eastern games tend to have softer men, so those tend to be exceptions. I recall picking male options in both Genshin and Path To Nowhere, and I usually enjoy the male leads in jRPGs.


[joking] Yea, yea, everyone wants to be a slime girl, we’re aware, please focus on the discussion at hand 🙄


This is an 11 year old article, so hardly “news”


I have enjoyed a few games of Troika! and Electric Bastionland, though by their own nature they’re hardly long-campaign focused titles, so I wouldn’t say I have much experience.

Its good for chaotic, high-risk, low-regrets sessions


Nope, but I’ve used its levelling system of Scars for PCs, its quite novel


This article coming out on the same day as another wave of layoffs, this time from Bungie, is an excellent view on the state of gaming criticism. Even if it were the best year for the products (there are several titles in the article that are curious), it’s definitely one of the worst years for the people who work on them.

I hope the current wave of unionizing keeps manifesting and spreads to the gaming industry, because this situation is dire and it’s only getting worse.

What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....


I think this might be a thing in modern games, but I don’t play enough new releases to be sure: Changing the accessibility settings before anything else in the game. The first time I encountered this was on The Division 2, a Ubisoft game of all things, and being able to tune my subtitles, visual cues, sound options, among others before even the Press Start to begin the game is an incredibly comfortable feeling.

A minor feature that is unfortunately underused is having an archive/library/compendium of characters, plot events and the like. The Yakuza series has entries for its major characters, which is a bliss in games that are essentially soap operas introducing new families and plot twists every with every new installment, and being able to catch up after a few days/weeks without playing is a relief.


Elite: Dangerous is an interesting pick, considering the devs have abandoned console development.


Its sorta comparable, but Saint’s Row was a finished single player game that could maybe be updated one day otherwise, while E:D is a game that will be lacking several months (years?) of content, being an online game that is in constant development


I wondered why I had heard no fanfare or announcements (not even the Steam banner changing, its still Shmup sale up there) but on checking the page this seems to be the Overwatch school of sequel? Just update a current game and put a 2 on it?

Well. On one hand, doesn’t seem like it needed fixing (Its not my type of game but its popular enough, certainly more than most other Valve ventures) but also geez. At least artificially pretend its big news.


Not gonna lie, this was exactly the first thing I looked up, though I changed my mind in posting because it seemed to be a bad faith article in general. But yes, if you’re going to have a person stand by their professionalism and experience, especially when making such harsh criticism over a highly rated game while demanding more media literacy, I think have someone that actual has relevant professional experience would make it far less eye-rolling to read.


For a game that’s a full comedy romp, West of Loathing consistently ruined me with laughter. The spittoon descriptions are probably the most derangedly funny writing ever put into the world. I’ve got to remember to play the sequel one of these days. Its also extremely mechanically satisfying, with several enticing roleplaying moments (as well as the occasional dramatic or scary moment that hits just as well as the comedy)

For a game that’s not explicitly only comedy but still hits strong marks, Yakuza 0 is a full meal. While most Yak games are fairly wacky when it comes to sidequesting (1 being perphaps the single exception, as the beginning of the series was quite dry), 0 feels like the one where they really hit their stride. There’s so many flat out ridiculous moments (you’ve most likely seen the chicken, and that’s just one of many) that you even forget this is also a heavily dramatic story and a full blown action beat’em up.

[Marvel Snap] New Season: Loki For All Time, Starring Loki from the TV show Loki (

Hey y’all, its a new season, which means a new complete fuckery to everything we know as meta. This time the particular brand of fuckery will be Cost related, with several of the season’s cards altering or preventing alteration from how much you need to pay to play a card. But let’s see those beauties up close....

Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.


Its very rare that I actually finish a game that’s just plain miserable but I got a nomination since it was also (thankfully) short: Photographs

Photographs is an indie puzzle/narrative game, where you solve dilemmas through a different set of mechanics in 5 different narratives. So far so good, that’s somewhat interesting. It falls apart completely, however, on the absurdity of its attempts to be tragic. Every story in Photographs has to be a tragedy - which in itself is already a negative point. You start each of these vignettes already expecting how it’ll all go wrong, which by the third or fourth time is already stale. You’re just waiting for what will be the inevitable Bad Thing™ that will randomly happen to these people.

But its biggest failure is that those tragedies just don’t hit. I’ll spoil some of those so be wary if you’re still interested in that. In one of those, a swimmer is caught in a doping scandal, which ends with her being scorned, kicked out of the competition scene, and homeless. In another, a newspaper editor decides to only publish bad and infuriating news to get more readers, and ends up being bombed by one of his former employers, after publishing a paper that says people deserved to get fired. The quickness in which things go south and the intensity is absurd, to the point of almost being comical. Worse of all, it also fails in one critical point (one which even big names fall for) which is not building up its characters. You rarely get an idea of who you’re dealing with before tragedy occurs. You’ll often only have a general understanding - old man lonely, athelete stressed, editor scared of bankruptcy - before the inevitable happens, and by that point you’re on the rollercoaster watching a castle fall down, but it was more like a makeshift, straw castle that you never really cared about.

And at the end, you get one final “tragedy” where you as the player will decide one of these stories to rewind and have a chance at a happy ending. Its a distressing attempt at emotional manipulation where the multiple characters will beg you for their lives and futures, but once again…you have no investment in any of these. They’re all 1 dimensional cardboard cuts, all struck by baffling circumstances. You might as well pick at random - for my part I did the one story that angered me the least, the lonely alchemist - but at the end its just one more alternate future for empty characters.

Its by far one of the games I’ve hated playing the most, and a massive stepdown from a developer that made some kickass mobile games before (You Must Build A Boat is still a must have)

Now I kinda want to make a thread for highly rated AAA games that disappointed you…

[PS4] What are some other games with both social and other gameplay, ala Persona and Stardew Valley?

My wife loves games with that sort of gameplay loop, where you have a main gameplay style/loop within a world of people and places you get to know for both flavor and gameplay benefits. Persona is a series and SDV a game that we have put a lot of time into together. She was talking about playing P4 again, but I crave novelty....


Tokyo Xanadu and Trails of Cold Steel both follow a Persona-ish way of being RPGs mixed with socializing with party members and their community. I particularly find their social aspects stronger than Persona because they’re tied to the main story, meaning characters will often having interactions that are based on main events and not completely divorced from their plot/character developments, as well as having a more colorful cast of side characters.

Cold Steel is a fairly long series though - By itself its 4 games long, but its also part of a much larger universe and has some crossovers with other Trails games. I played the first 2, which are a somewhat self-contained story, without much issue but AFAIK they get denser from there on.

Xanadu is a more action-y game, in the vein of Ys, if you’ve played those, instead of being turn-based.

The Yakuza series also has some very strong characterization and side activities involving multiple characters, as well as a multitude of minigames. Like A Dragon (or Yakuza 7) is a soft reboot with a new main cast and also follows a more traditional turn-based RPG mechanic, highly recommended.


She is not big on turn based and definitely isn’t getting through a long game with extended turn based battles. Persona was an exception because you could use elements to hurry most battles the fuck up xd

In that case not only will I counter recommend the Trails series, but also reverse my Yakuza 7 recommendation to Yakuza 0 instead. Its gameplay is based on the root of the series of being a brawler with levelling up, and its chronologically the first game of the series (As well as technically the first game in release order, since the remakes of 1 and 2 directly reference it) and often called one of the best ones of the saga. Its also terribly cheap in pretty much any platform you want to play it.


Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.


Some Paradox games literally teach you how to play wrong, CKII being an example IIRC


While everyone has been talking about Baldur’s Gate 3, I decided to cave in and started a replay of Divinity: Original Sin 2. Well, yea, I got a ten years old PC and a Ps4!

Still, what an excellent game. The easy mode goes well since the battlefields are chaotic, there’s not a single combat that I go through that doesn’t involve 1)Setting everything on fire 2)Shocking a large portion of the characters 3)Poisoning a large portion of the characters 4)Mixing all that because elemental interaction exists (Poison + Fire makes NECROFIRE which is a harsh and often deadly punishment)

But the questing and adventuring still stands out well. This is a game that has a somewhat large map, but unlike most open world fillers its a dense map. Every corner has a named NPC with a little trouble to solve, and there’s no “random cave with nameless mobs” to venture into; Every single place you can go has a little lore, a little story, something important that makes the world feel alive.

Its no surprise Larian has been taking the world by storm lately, and I’m glad this has aged so well so folks can try an original setting whenever the BG3 hype cools down.


I would not wish Advanced D&D THAC0 mechanics on my worst enemy

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines