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massive_bereavement

@massive_bereavement@kbin.social

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massive_bereavement,
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Well, the faster they dig, the sooner they'll be out of that hole they dug themselves into.

massive_bereavement,
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I had the same overwhelming reaction to BG3's creation menu, but honestly, the game goes the mile to let you change everything later if you feel like it and honestly there's a "go with the flow" vibe by the fact that very few cases have instant game over conclusions.

I would say though that combat tends to be a measure twice and cut once because there's often an easy way of dealing with it, being either using the environment or exploring first another location that might give an advantage.

massive_bereavement,
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And if it wasn't for these meddling gnu followers it would have gotten away with it too.

massive_bereavement,
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", ," also known as S P A C E

massive_bereavement,
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How much I wish for a modern BSG sim...

massive_bereavement,
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No, I just wanted to emulate Tim Curry in Red Alert.

massive_bereavement,
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Everspace spoiled me and set the watermark too high for any space combat sim.

I'm tired of glorified arcade plane dogfights.

Then again, I wish there was a sim that was similar to the Expanse combat-wise.

massive_bereavement,
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First time I heard about them, but looked right my alley if it wasn't because it's multiplayer.

I can't invest the same amount of time as most players..

massive_bereavement,
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Indie makes reference to an independent developer that is often self funded irregardless of how the final game is distributed.

massive_bereavement,
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Xcom, xcom2, baldur's gate 3, heroes of m&m, darkest dungeon, The Banner Saga, Age of Wonders, like a dragon, Divinity, etc..

I wouldn't call it niche as some games made more than 50M, but also the market has so many games, few will always fall through the cracks.

massive_bereavement,
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Techno-feudalism sounds cooler than enshitification and way cooler than what it is.

massive_bereavement,
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Can't wait for some bootlicker to name himself "techno-feudalist knight" in linkedin.

massive_bereavement,
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And be released anually until homo sapiens is no more.

massive_bereavement,
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Maybe I didn't pay attention, but I expected The Expanse (the game), where my ragtag of space murder hobos go from colony to colony doing quests a la Mass Effect and having space combat like in the show/books.

In contrast, we have the same "planes but not planes" in space that you need to first lower their shields then destroy the hull like in most space games.

massive_bereavement,
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big patient gamer energy here, I didn't regret waiting for Cyberpunk.

massive_bereavement,
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Yet often you have to repeat the mission, and often said missions have concrete failing states (don't be spotted, don't miss the car, don't let x die) and less opportunity for branching from a failure.

massive_bereavement,
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Avenging Spirit for Gameboy and Arcade was exactly like that, and I think maybe Messiah had that mechanic, although you spent a long stretch being a plump and frail cherub.

massive_bereavement,
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Shadow of Mordor's Nemesis system is fantastic, and also a shame they copyrighted it, not allowing others using it...

massive_bereavement,
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That sounds fantastic. I would also rather start as a grunt that knows some martial arts or is good with gadgets and have a rockman/megaman mechanic that let's you learn/open the skill tree from the enemies you defeat.

That would mean that going for a big baddie can give you a big reward, but you're also risking making it stronger.

Plus it would give a boon to strategize lining oponents as you see what skills you need for defeating bigger enemies.

massive_bereavement, to PCGaming
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After playing some Starfield, I wish it was less like Fallout with a dash of No Man's Sky and more like Starflight.

https://en.wikipedia.org/wiki/File:Starflight_cover.jpg

Starflight did three things right:

  1. Made space travel meaningful and dangerous: Running into baddies, dangers or simply out of fuel was always possible, but the further you went it was possible to gain better resources.
    Flying was also challenging (but fun) when you had to consider gravity and the fact that the ship won't break unless something stops it. So fuel conservation was juggling between all these things.

In fact, landing in a high-gravity planet was not only hard, but in some cases gave one ticket to Pancake'd town.

https://en.wikipedia.org/wiki/File:Starflight_017.PNG

In Starfield, ships are only there as fast travel vehicles. In No Man's Sky, they are more meaningful, though it still feels like a magic plane in a vacuum.

  1. Resource gathering felt like an adventure: In most of these games resource gathering is a chore, something I need to do to build X or buy Y. Starfield had resource-rich planets that were actively dangerous, be it by creatures or by natural phenomena, the buggy would start to take damage and it was a gamble with knowing when to pack up and leave.
    NMS gets close but if I spent more time inventory sorting, pressing X for mining a resource and scanning for further resources, I'm not enjoying my time with it.

resources

  1. Alien encounters were tense: The first time I met an alien in Starflight, it was as nerve wrecking, as I could "raise shields" and start combat, but also try figuring out if I could understand them. The crew may (or not) speak partially their language, so they may seem helpful but actually be plotting to shoot you down while your shields are down.

The crew could help these cases when simpathetic aliens were found, or the oposite when they scanned the ship and found their foes.

encounters

But most importantly, all three were part of discovering clues by conversation or exploration, and figure out the mystery before space went boom.

ship

The problem I have with new games is the lack of urgency, I can't believe the main quest if the game invites me to play looter simulator or yet spend another hour mining iron.

It is also 30 years old.

massive_bereavement,
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More than ten years ago, I played with coworkers in a Minecraft beta server at a place I used to work.

Recently I was told that the server still existed and one of my ex-coworkers still maintained and played actively on it being the only one left.

He built around whatever others did, so I could (theoretically) still find all the cubic dirt houses we made.

massive_bereavement,
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Have you tried Cloudpunk?

massive_bereavement,
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When someone played the sheep, you knew that they were either confident or desperate.

massive_bereavement,
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Kabal also felt like someone bringing meathooks to a fistfight.

massive_bereavement,
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That's probably why I recommended it. I spent more time with it going around aimlessly, hamging out in places than actually following the story.

I just want a Blade Runner sim so badly...

massive_bereavement,
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I did try gaming in a Mac, and it seems like Apple was trying everything to make it as unpleasant as possible (e.g., the opengl fiasco).

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