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Just some off the top of my head: Destiny, Deep Rock Galactic, Overwatch, and most recently Baldur’s Gate....
What you see is a glorified DIY joystick controller with a LCD (‘MFD’) and plenty of RGB inspired by a VF-1 (Block 6) Valkyrie of the Macross franchise....
Bethesda has just published a new blog post detailing updates coming to Starfield in the short and long term, including a ton of popular requests, most of them on the technical side, initially.
What I mean by this, is instead of when you fail and are met with a game over, the game finds some way to keep it going. Instead of being forced to reset to a previous save or an autosave checkpoint, the game’s story continues in an interesting path. Are there any games like this?...
Any Community fans out there? How did i do?...
After playing some Starfield, I wish it was less like Fallout with a dash of No Man's Sky and more like Starflight.
Starflight did three things right:
- Made space travel meaningful and dangerous: Running into baddies, dangers or simply out of fuel was always possible, but the further you went it was possible to gain better resources.
Flying was also challenging (but fun) when you had to consider gravity and the fact that the ship won't break unless something stops it. So fuel conservation was juggling between all these things.
In fact, landing in a high-gravity planet was not only hard, but in some cases gave one ticket to Pancake'd town.
In Starfield, ships are only there as fast travel vehicles. In No Man's Sky, they are more meaningful, though it still feels like a magic plane in a vacuum.
- Resource gathering felt like an adventure: In most of these games resource gathering is a chore, something I need to do to build X or buy Y. Starfield had resource-rich planets that were actively dangerous, be it by creatures or by natural phenomena, the buggy would start to take damage and it was a gamble with knowing when to pack up and leave.
NMS gets close but if I spent more time inventory sorting, pressing X for mining a resource and scanning for further resources, I'm not enjoying my time with it.
- Alien encounters were tense: The first time I met an alien in Starflight, it was as nerve wrecking, as I could "raise shields" and start combat, but also try figuring out if I could understand them. The crew may (or not) speak partially their language, so they may seem helpful but actually be plotting to shoot you down while your shields are down.
The crew could help these cases when simpathetic aliens were found, or the oposite when they scanned the ship and found their foes.
But most importantly, all three were part of discovering clues by conversation or exploration, and figure out the mystery before space went boom.
The problem I have with new games is the lack of urgency, I can't believe the main quest if the game invites me to play looter simulator or yet spend another hour mining iron.
Baldur's Gate 3 has already sold over 5.2 million units on Steam alone, not counting GOG, according to the Belgian Embassy.
I’ve been thinking about the PS1 game ‘Driver’ a lot recently. It’s a game I spent a lot of time on during my youth, and whilst I’m sure it doesn’t hold up some 20 years later, it was still a highlight from my ‘gaming youth’....
Linux overtakes Mac in Steam's July hardware report, with the Steam Deck and its popularity looking like a likely motivator.