Life without layoffs, or why they are an avoidable part of game development. We talk to veteran game designer and CEO, Jesse Schell, who hasn't laid off any devs in 22 years (www.gamesindustry.biz)
Little Kitty, Big City: How a former Half-Life dev’s game for his kids became an overnight success (www.gamesindustry.biz)
Report of mass layoffs at Gameloft Toronto, 49 people were reportedly let go yesterday. (www.gamesindustry.biz)
Infogrames buys Surgeon Simulator franchise from TinyBuild. Atari relaunched Infogrames in April. (www.gamesindustry.biz)
IO Interactive's mission to speed up game development. The Hitman developer discusses the advantages of running its own tech and how it's looking to make games 'cheaper, faster and better'. (www.gamesindustry.biz)
Embracer Group repays $300m to lenders. Repayment comes from net proceeds received from Take-Two's purchase of Gearbox Entertainment (www.gamesindustry.biz)
Inside the making of Astro Bot. We find out how PlayStation's Mario-beater was built (www.gamesindustry.biz)
Astro Bot beats Doom as the No.1 wishlisted game of the summer games showcases (www.gamesindustry.biz)
SAG-AFTRA: We want to exhaust every option "without having to pull the trigger on a strike" (www.gamesindustry.biz)
V Rising tops UK charts in May. But overall software, hardware and accessory sales are down once again. (www.gamesindustry.biz)
Mark Cerny: When making consoles, we're not trying to build low-cost PCs. From arcades to architect, the development legend discusses his 42-year career, PS5 surprises and the job of building games co (www.gamesindustry.biz)
The life and death of E3: The story of the world's most chaotic trade show, told by the people who were there (www.gamesindustry.biz)
The life and death of E3. The story of the world's most chaotic trade show, told by the people who were there (www.gamesindustry.biz)
Behaviour Interactive to lay off up to 95 employees (Creators of Dead by Daylight) (www.gamesindustry.biz)