SquirtleHermit, (edited )

You didn’t say it was a big deal, I said I didn’t think it was a big deal. Even if someone wanted to remove all of the dialogue from the game because they just loved the combat, classes, skill, etc, I wouldn’t think its a big deal. I love the RPG elements in BG3 (frankly, awkward social interaction simulators are some of my favorite games), but I don’t really mind if someone plays something just because it’s popular and they want to see what the buzz is about. Nor do I mind if they have specific anxieties that they don’t want to be subjected to (no different from turning the giant spiders into bears in Skyrim imho). Nor if they just want to be on a power trip in a world that they like the design and lore of. And if they can have fun doing so, I really don’t see why they should avoid that just because they might have to experience the fun of modding as well.

Maybe I misread your comment, but you saying:

If you cant handle awkward social interactions in the “fantasy social interactions simulator” youre probably playing the wrong game

In response to their comment:

My point was that me being friendly was taken as me wanting to bang. That happens irl and it happens in this game. Just because this happens irl does not mean i have to enjoy them ingame. I simply hate awkward situations and while i might be able to dodge them irl i can dodge them in my games which would not make me an anyphobe. There were 4 Characters that hit on me and only one romance i was interested in. Indeed i have felt the same level of awkwardness no matter the sex of the character i rejected.

Made it seem like you believed @Obonga wanted to remove 50% of the game, as opposed to the single situation they said they wanted to avoid. I can see how you might have assumed their statement that they “hate awkward social interactions” meant all possible interactions that could be construed as awkward. But when I read their comment, it seemed to me like they meant a specific interaction they personally find awkward, and to me that one interaction does not constitute 50% of the game. Rather it is just 1% of that 50%.

Guess I just choose the “people should be allowed to enjoy the games they want the way the want” hill to die on today. Gatekeeping fun has never sat right with me.

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