Risk, 7 months ago Ahh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn’t understand how it would be ‘roguelike’. This makes more sense.
Ahh, okay - I misunderstood. I thought it was doing permadeath for the story / campaign, which - fine in terms of difficulty - I didn’t understand how it would be ‘roguelike’.
This makes more sense.