the16bitgamer,
@the16bitgamer@lemmy.world avatar

When looking at the generational shifts between console gens. The PlayStation 5 didn’t fix any problems the industry was having. Especially when you compare the jump in quality between PS2/Xbox and PS3/360, where rendering individual fingers didn’t bring the games performance to a halt. Or the PS3/360 to the PS4/Xbone, where the consoles were given a usable amount of RAM that the devs needed from 256/512 respectively to 8GB on both.

But other than a slight performance boost and the new GPU buzzword “Ray Tracing” slapped on these systems. They cost more than the older systems did, and don’t offer any new experience which the previous gen systems do.

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