MarauderIIC,

I tried Hammerwatch for about 45 minutes and came away bored, unfortunately.

I picked up.Bloons TD 6 but it just triggers all my mobile game micro transaction alerts.

I finished Dredge - it was about the right length for the gameplay loop for me. I had a good time with it on my steam deck.

inlandempire,
@inlandempire@jlai.lu avatar

I played Heroes of Hammerwatch which is the multiplayer equivalent of that game, fun with friends but it keeps making me fall asleep

Console_Modder,
@Console_Modder@sh.itjust.works avatar

Been playing through Tunic. It’s an adventure game that has a similar art style to the Link’s Awakening remake, but you play as a fox. The game has an in game manual that you find the pages to and it’s written in a different language that gets translated as you play. So you run into situations where you had the ability to interact with something from the beginning of the game, but you just didn’t know until you find the manual page much later on. It also borrows the bonfire mechanic from the Souls games, resting refills healing potions and respawns enemies.

This game was meant to be a chill relaxed thing to do before I hop back into Elden Ring for the new dlc, but it has been kicking my ass more than I expected.

Dindonmasker,
@Dindonmasker@sh.itjust.works avatar

I got celeste for $3 so i’m having fun with that. Some elden ring as well as starting a new sekiro game since i never made it past like half of the game.

MolochAlter,

Almost done with Persona 3 Reload, still the best story out of the 3D personas, and I’m starting on Manifold Garden, which is very interesting and quite trippy.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m still moving forward slowly in Elden Ring: Shadow of the Erdtree. Not much else to report there without spoilers.

I beat Fallout 2 for the first time. It got off to a rough start by only really allowing you to use melee weapons, even if you didn’t spec for them. It also ended in a rough spot by similarly not giving you tons of options for how to get through the final area, and the ones that were there reminded me a lot of 90s adventure games, with very specific solutions that you’d wonder how on earth you were possibly supposed to know that. In fact, once you get to the final step of retrieving the GECK, through to the end of the game, the game suddenly does a very poor job of pointing you toward what you’re supposed to do next, which stood out because the game had been really good at it up to that point. The progression was also really strange. Most of the power progression is going to come from armor, but they’re really stingy with letting you amass enough money to buy better armor, and armor and weapons rarely drop from enemies at all. Your lack of ability to take on combat encounters for most of the game limits how much XP you can earn, to the point where I spent 3/4 of the game at or below level 8, and then the last quarter of the game very quickly got me to level 18. Those issues aside though, the middle chunk of the game that forms most of your time with it was some of the best RPG stuff I’ve seen in the genre.

I then immediately moved on to Fallout 3, which I had played before over 10 years ago, and the last time I played it was before I played the classic Fallout games. Especially with Starfield fresh in my mind, I was expecting this to have aged worse, but so far, it really hasn’t. Bethesda made a lot of smart choices with how they changed the progression, like giving you fewer SPECIAL points up front and letting you put points into what you want with every level up; plus they flattened the progression on big guns and lasers, which were previously (in Fallout 1 and 2) a stat you could put points into and then never use until the back part of the game. Plus, the quest design is miles better than Starfield. Sure you take a quest that looks like it’s just a simple fetch quest, but when you get there, not only are you in the middle of a minefield, which already throws a wrench into the works of how the game typically plays, but then there’s a sniper trying to detonate them on you too. Just purely by the game’s systems, I get into a shootout with this guy, and my bullet happens to shoot the sniper rifle out of his hand, really showing the power of the sandbox in Bethesda games when they’re at their best. That interesting thing that happens along the way in your quest is the thing Starfield needed so badly. Fallout 3 sure isn’t perfect; the shooting feels bad, and they’re too content to let you follow objective markers instead of using your head more, but it’s good to be back.

I also started Life is Strange: Before the Storm ahead of Double Exposure. The opening scene was so bad that I almost put the game down then and there, but I’m told it gets better soon, and I did like the original Life is Strange.

Know_not_Scotty_does,

I just finished Firewatch for the first time. Other than the clunky movement controls and lack of jumping. I enjoyed it.

sugar_in_your_tea,

Probably just celebrating Canada Day.

Btw, happy 4th of July to my fellow residents in Canada’s Pants. :)

I’m celebrating both holidays this week with family (brother married a Canadian), and am not playing much. But I have been trying a few new (to me) games here and there:

  • Euro Truck Simulator 2 - not a big fan, but maybe it’ll grow on me; parking is hard…
  • Hell Pie - pretty fun, just oddly uses a ton of resources on my Steam Deck
  • Lair of the Clockwork God - haven’t started yet, but interested in trying it out
  • Yakuza 3 - will start once I get home from my trip

Anyway, I hope everyone has had or is having a wonderful holiday. That goes for you even if you’re not American or Canadian.

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