SkybreakerEngineer,

Mostly the fact that the game design really doesn’t mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There’s a reason people make mice with entire numpads on the side.

And porting a 20 year old code base to another platform is a non trivial project.

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