smart_boy,

I really liked the priorities this game had. The endless mode (and to an extent the basic gameplay) wasn't the strongest by city-builder standards, but the four or five "story" scenarios the game presented were all really unique and had their own twists and turns. Not incredibly replayable, but was super memorable.

I hope the sequel understands how good this tradeoff was and doesn't try to become someone's forever game.

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