Adramis, (edited )

Loddlenaut - A cute little trash collecting game. It seems pretty chill and fun. I didn't get to the point of meeting the titular Loddles because I want to save that for release, but the satisfaction of cleaning up the environment and picking up pieces of trash is already a solid loop even without adding additional mechanics. Potato computer friendly.

One Lonely Outpost - It's a bad sign when you get frustrated by repetitive, uninteresting tasks in the first 30 minutes of the game. From a design perspective, it needs to answer "Why?" a lot better. Why are we gathering archeology fragments? Why are we doing these irritating and honestly unfun tasks? And not in a "Well we're making the world habitable", the answer needs to be more direct: "We're looking for soil analyzer blueprints to be able to tell where to plant our crops". It might have some magic fun hidden later in the game, but I was thoroughly unimpressed with the demo.

Wizard with a Gun - Neat concept and fairly fun to play. I find isometric non-tile-based games clunky, and this game doesn't change that feeling. I might pick it up if my friends show interest in playing co-op.

** Grand Emprise: Time Travel Survival ** - Interesting concept, but extremely jank. Poor UI, mechanics aren't that tight or interesting, animations are extremely clunky and 'combat' is laughable. It almost feels like an asset flip.

** Paleo Pines ** - Cute, but something feels off. I'm not sure if it's the animations, the shaders, or something else, but something gives the game a visually half-finished feel. I'm interested to see where this one goes and what further polish it receives.

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