Inui,

As someone who isn’t a fan of ARPGs at all, the two biggest problems I have are that click to move feels significantly worse than using a controller in something like Diablo 3/4 or even Dark Alliance like 20 years ago. It’s a convention that I feel is representative of the genre in that most of the big games use it, but that its also an unnecessary limitation in the same way as Real Time with Pause (a design choice) and the DOTA 2 camera unable to zoom out further (a self-imposed technical limitation). I started getting wrist pain after playing like 20 hours of Grim Dawn.

The other issue is that the builds are never very exciting. They all seem to be very focused on theorycrafting which skills combine best with which gear, but games like Grim Dawn and Titan Quest, which are admittedly older, boil down to picking the best 2 or 3 skills and stacking passives that make them super powerful. So then you end up mashing one button the majority of the game.

If there are ARPGs out there that want to attract a new audience of people like me, like Monster Hunter with World, those are the two biggest pain points to correct. A better control scheme and more interesting buttons to press.

I’m definitely open to any that already do this, but I’m not familiar with them outside of Diablo.

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