purinrin,

This is pretty much how I (tried to) handle it. And also talking about it openly. Luckily the players are all mature enough to just laugh it off. (That strong character was a bit lacking in the mental department, and since it wasn’t such a combat focused campaign it also evened out somewhat. The great merits of tabletop being more than the hack & slay that most of its computer game adaptions are. :)

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