CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

I can’t say I share those feelings. While I think the 2D sections are just okay, they’re very short. I also think as far as pacing and traveling between fights, they did about all they could without distracting from the point of the game in my eyes.

Like yes you can make better platforming or exploration, but that’s not what the overall level is there for. It’s there for scale, setting, NPC conversations, etc. Add too much and you distract from the next fight, add too little and you might as well have a boss rush type game. Fine balance here and this is honestly the best I’ve ever seen a game like this pull off filler time.

That’s a whole conversation about filler in games but I think it’s harder than people realize to get this right.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • patientgamers@sh.itjust.works
  • fightinggames
  • All magazines