Once we can handle Gamecube, PS2 and Xbox nearly perfectly, I’ll be good. That covers all classic consoles. Everything after that is largely just newer versions of the same idea.
I feel like a majority of the article is just looking back at what’s come out since 2020 and even then it doesn’t seem to use the progression we’ve seen to theorize about new potential devices.
But if a company does take a big risk to push the market forward, we have a responsibility as the buyers to reward that creativity with our support.
Producing a unique device takes a lot of courage and risk of failure. It is an expensive venture that very few are willing to attempt. But this is absolutely something that needs to happen some day.
These two paragraphs from the conclusion seems to sum up the writers thoughts.
Is the N64 not 64 bit? They talk about retro handhelds trying to move towards playing consoles such as the Gamecube, but in my experience they are barely capable of playing the N64. Perhaps that has changed with the most recent retro handhelds from this year. On my Anbernic RG351MP it really struggles playing games such as Mario 64 and Ocarina of Time.
Sounds great. Personally I find beyond the N64 and PS1 era to not really be retro anyway. At least for now. Once you get to the ps2 and GameCube we are in the era of racing towards realism graphics.
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