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332

@332@feddit.nu

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332,
@332@feddit.nu avatar

This article is more disinformation than the initial comparisons were.

The author clearly has no 3D experience. OF COURSE they had to fucking scale the models, 3D assets from different games and engines are not going to automatically share the same coordinate space. The point is that a lot of geometry that make up various pals is similar enough to pokemon parts that it has almost definitely been either traced or retopologized from the Pokemon originals. Multiple pals are just kitbashed together from random recreated bits of existing pokemon.

I don’t care about any vague AI accusations. I don’t care or know if what they’ve done is legal, I’m not a lawyer. I haven’t played a pokemon game since Red. But it should be clear that Palworld is at best creatively bankrupt, and they used their similarity to existing IP to gain viral success.

I’m not saying it’s a mechanically bad game. I’m not saying you should feel bad for playing it.

But this stuff is definitely ethically questionable and deserves to be discussed, and that is not helped by some idiots who do not understand 3D modeling weighing in about how “all the similarities were faked”. Because they were not.

332,
@332@feddit.nu avatar

Yeah, this is exactly where I’m at.

A large part of the reason I want higher framerates in the first place is that I want lower latency.

Higher framerates that actually make latency worse make no sense to me.

332,
@332@feddit.nu avatar

Yeah, people speculated that this was coming.

Also, why the hell do they own bandcamp, lol.

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