AbelianGrape

@AbelianGrape@beehaw.org

Programmer, graduate student, and gamer. I’m also learning French and love any opportunity to practice :)

This profile is from a federated server and may be incomplete. Browse more on the original instance.

AbelianGrape,

Most recently, KeyWe and modded Keep Talking with friends. Solo, still ol’ reliable slay the spire.

I have a plan to teach someone how to play schnapsen and crazyhouse chess tomorrow so that’s exciting.

AbelianGrape,

I almost exclusively play for A20 heart kills. I play all 4 classes but in a “whichever I feel like today” way. I tried rotating between the characters for a while and really didn’t enjoy playing silent or watcher while in the wrong mood for those classes.

My favorite deck in recent memory was probably a silent discard combo with Grand Finale as the only damage-dealing card in the deck. My favorite archetype in general is probably ice defect. A good all-you-can-eat ironclad run is great too.

I don’t think I agree that STS is especially well balanced - some regular hallway combats do irrationally more damage on average even to players much better than me (for example, floor one jaw worms or any act 3 darklings). In general, the game could be quite a bit harder on A20 and still be fun for players who want a challenge. It’s also weird to me that A1 makes the game easier compared to A0. Between the classes, there is a class which is clearly stronger than the others. However I also don’t think this is a bad thing. Imbalances create more opportunities for new experiences, and for different kinds of players to have different kinds of fun. And that certainly agrees with “infinite replayability.” I’m sure in 5 years’ time I will still be seeing interactions I’ve never seen before.

AbelianGrape,

I find there’s a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can’t remember the last time I played an Umbra run that didn’t set up a morsel engine behind a warden or alloyed construct - as far as I’m concerned, those are the same strategy, it doesn’t feel different. The only other build I think is viable is just “play Shadowsiege,” which rarely happens early enough to build for it.

Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.

AbelianGrape,

Not only is tunic beautiful; the experience is amazing. It’s even better if you try to solve the main optional puzzle as you go.

Definitely agree that it’s one of the best.

AbelianGrape,

Second Shadow of the Colossus. The moments where you can just sit and look, coupled with the soundtrack, are some of the best in gaming history. Plus that bit of tension knowing what you’re about to get into…

AbelianGrape,

Yeah i think you found the boss on accident if that's the quest name you were seeing.

But so did I, so this can't be that uncommon. I question the design of having some mid-game content in the same (surface) place as the end-game because it becomes unclear what you're being pointed at. Put simply, tell me to walk towards the giant chasm; I'm jumping in.

I realized I wasn't supposed to be there yet when I recognized a typical pre-boss pattern that Zelda games use a lot. Trying to avoid spoilers there.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • fightinggames
  • All magazines