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BleakBluets

@BleakBluets@lemmy.world

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BleakBluets,
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Such unexpected behavior from a person who was unfaithful to their spouse and who brought a cameraperson into a public bathroom. I’m shocked (/s)

BleakBluets, (edited )
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Recently, there came out a way of recompiling N64 games for PC without a decompilation and with mostly working results. It is technically possible to apply the hack patch and then recompile it for PC. I don’t know if there’s a way to apply HD texture packs on top of that though (edit: there seems to be in the video, but I haven’t looked into how).

BleakBluets,
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Maybe I’m misunderstanding the “groundhogs day” power, but couldn’t you spend a year tracking winning lottery numbers, bets, and/or stocks and then “loop” that year and act on that knowledge in the repeat year? Then you would also essentially get +1 year of life and way more than $π million. I would also use the first loop to take medical tests of my health as much as possible since it wouldn’t matter if I went into debt in the first loop.

I guess the downside would be that any progress you’ve made on personal goals would have to be redone. Or maybe you don’t get to decide the starting point of when you would loop back to. Or just my luck, there would be some butterfly-effect shit and I would end up worse off in the repeat loop because my investments would have failed.

BleakBluets,
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Oh wait does “groundhogs day for a full year” mean that you complete a year then at the end you start that year over? Or is it that you repeat the same single day 365 times? Because repeating the same single day wouldn’t give someone enough info to invest or win a lottery (they close sales more than a day before drawing winners). I’m not sure I could out-earn $π million in a single day even with 365 attempts and +3 charisma… unless it was some kind of criminal heist, but then it couldn’t be known if I would be caught on a later date.

BleakBluets,
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It would do both with just one “groundhog year” pill. Live a year with my current wealth and use the experience of that year to plan out how to earn money when it repeats. At the same time I would use that first year to measure my health so that I could take precautions or act on all that accumulated knowledge when the year repeats. There would still be a second pill to choose, and I think I’d choose the +3 charm because I could also really use it.

But I don’t think this would work how I envisioned because I misunderstood the “groundhog” pill. I think it’s supposed to mean that you repeat the same day 365 times, which wouldn’t work for lottery/investing. So then I agree, taking the $π million and +3 charm is probably the best.

BleakBluets,
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Mine is the tail plug, but UO is a strong second.

BleakBluets,
@BleakBluets@lemmy.world avatar

I was browsing for plug-ins and extensions and after I installed a bunch, it just appeared.

What games do you recommend for my girlfriend?

My girlfriend has never really gamed. But she’s now forced to move less than she would like to (health problem) and she’s getting bored. I was thinking of introducing her to a game or two that we could play together. She’s not the real action game type, and seeing as she has no experience with controller/mouse and keyboard...

BleakBluets,
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Really pushing her into the deep end, sink-or-swim style. I just hope Pelican Town doesn’t chew her up and spit her out too hard.

BleakBluets,
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“I’m gonna Dipsy my Tinky Winky in your Po until you Laa-Laa”

BleakBluets, (edited )
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“That’s okay baby, it happens to a lot of girls. I keep some Tubby Custard in my nightstand.”

BleakBluets,
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I would rarely choose to fast travel if I had engaging and interesting means of travel like bunny hopping and strafe jumping in Quake, or wall-riding like Lucio in Overwatch. This assumes the world was built to facilitate this kind of movement and there were challenging obsticles, enemies, treasures, secrets, and other points of interest scattered among a variety of paths for the player to choose. Obviously much easier said than done; Super Mario Oddessy and Sonic Frontiers tried to do something like this on a smaller scale (relative to the large open worlds of other games) with varying levels of success.

Exploration was fun in the BotW and TotK Zelda games, but I found myself relying on fast travel by the midpoint of each of those entries because the enemy camps and treasures just weren’t worth the time nor effort. Dashing on horses wasn’t mechanically deep enough and Ultra Handing vehicles was either too inconvient or resulted in “path of least resistance” designs that led me to hoverbike to new locations very cheaply and easily.

BleakBluets,
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I remember someone porting Mario 64 movement to Minecraft a few years ago. The original is outdated, but here are a few mods I just found for version 1.20.1. Note that I haven’t tested these yet.

Obviously vanilla Minecraft wasn’t balanced around these movement techniques, but they certainly can’t be any more overpowered than elytra+rockets.

Super Mario 64 movement in Minecraft

Quake movement in Minecraft

BleakBluets, (edited )
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I think they might be confusing Karl with RWhiteGoose (now Goose’s Gaming Folklore), who is another Goldeneye speedrunner that does videos featuring speedruning accomplishments across the community. Goose is a neo-nazi.

BleakBluets,
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Maybe I’m wrong, but wasn’t there a way to release this while avoiding the issue of copyright? My understanding is that publishing “clean-room” reverse engineered code is legal. The graphics and sound can’t be redistributed, but you can distribute a tool to rip those assests from a ROM and let the users provide a ROM they own. This is what Ship of Harkinian does no?

BleakBluets, (edited )
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I think the binary they distributed still included the art and sound assets; the users didn’t have to provide their own. And “clean-room” design is more than just providing source code. You need to provide a “paper trial” / commit history and documentation of how the final code was derived from the original code. My mistake, clean room is when you recreate the project without reading the original/compiled code at all. Specifications are written based on observed behaviors of the original user-facing program and new code is written according to that.

BleakBluets,
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I thought decompiling with Ghidra was okay too, I may have just misunderstood the wiki article when I double checked post-commenting and crossed out my comment. I’m not entirely sure what comprises “proprietary techniques”. But I’m pretty sure that documentation needs to be provided in order to keep it on the legal side. Hopefully this project can come back and recieve continued support ala similar decomp projects.

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