It would be great if Sony would commit to its own creative endeavors.
The PSVR suite has some great potential, but outside of like… 3? first party games, it doesn’t have anything that you can’t find elsewhere. And for the titles that are available on other platforms, they tend to be updated more frequently or are otherwise more feature rich elsewhere. There’s a lot of power behind the platform, but almost nothing to use it for.
PSVR 2 is not compatible with PSVR1 from the PS4, so all of your accessories and games don’t carry over.
The newly updated Meta Quest 3 can run standalone or linked up to a computer. I don’t expect Sony to ever open up compatibility outside of its ecosystem, but history has shown that Sony is fine with abandoning ideas that don’t immediately print money.
The base game gets updated over a period of what, 10 years? Core gameplay mechanics which don’t work well or at least don’t make the developers happy are tweaked or revamped all the time. I only really play Stellaris, but the changes to the game throughout the years have kept things interesting.
The alternative is… not updating things which they don’t like? Perhaps that means mods never break, but then we’re shifting the onus of fixing the game to a third party, who can decide to quit whenever they want and let their (closed source) code deprecate. I’ve seen that kind of thing in Civ and I wasn’t a fan.
I guess with a studio that has demonstrated a pattern of long-term support for their games, this is what we get.
I feel like Stellaris is a measurably different game than release. I bought the game on steam like 10 years ago and while it looks largely the same, the mechanics have seemingly had complete makeovers or renovations every few years. As far as I can tell most of the modified mechanics have been introduced to the base game as well, so those without DLC aren’t completely left out.
The game used to be some weird rock-paper-scissors game of either wormholes, gateways, and jump drives with corvette death columns. There was an optimal way to play and everything else was a handicap
Game lasts 5 hours. You can just run through sections of the game, as health replenishments are plentiful and normal enemies exist to pad runtime. Poor level design with frequent clipping bugs.
I’ll drink the half-full glass: accessible gaming hardware is more widely available than it has ever been.
Big corporation Microsoft bad, but as the article points out, they have been one of the major players in the accessibility field with hardware and software accommodations to help meet some of the common needs of disabled gamers. Valve’s platform allows for dynamic reprogramming of just about any key binding that I can think of to get around games that have their inputs hard coded in.