I feel like Stellaris is a measurably different game than release. I bought the game on steam like 10 years ago and while it looks largely the same, the mechanics have seemingly had complete makeovers or renovations every few years. As far as I can tell most of the modified mechanics have been introduced to the base game as well, so those without DLC aren’t completely left out.
The game used to be some weird rock-paper-scissors game of either wormholes, gateways, and jump drives with corvette death columns. There was an optimal way to play and everything else was a handicap
Game lasts 5 hours. You can just run through sections of the game, as health replenishments are plentiful and normal enemies exist to pad runtime. Poor level design with frequent clipping bugs.
I’ll drink the half-full glass: accessible gaming hardware is more widely available than it has ever been.
Big corporation Microsoft bad, but as the article points out, they have been one of the major players in the accessibility field with hardware and software accommodations to help meet some of the common needs of disabled gamers. Valve’s platform allows for dynamic reprogramming of just about any key binding that I can think of to get around games that have their inputs hard coded in.
Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added | GamesRadar+ (www.gamesradar.com)
Cities: Skylines 2 "absolutely cannot" have the decade of DLC features that the original game added (www.gamesradar.com)
[Open Critic] Cities: Skylines 2 Reviews (76 Top Critic Average 67% Critics Recommend) (opencritic.com)
Skull Island: Rise of Kong Review - IGN (www.ign.com)
Linux distros vulnerable to 'Looney Tunables' root bug (www.theregister.com)
"They don’t care": Inside the triumphs and failures of accessible gaming hardware (www.rockpapershotgun.com)
Starfield leaker arrested after selling copies on Internet (www.gamescensor.com)