You don’t accidentally use something like that though. Someone did it intentionally. On top of that that image went through layers of approval without anyone noticing, or approving it anyway.
Did you read the response they said it was in one of their art reference packs. So 1) whoever made it used it exactly rather than as a reference 2) someone put it in their initially.
It was almost 40 years ago at this point, so I don’t expect everyone to know it, but its also something that doesn’t come up without context. Whoever put that reference piece together knew what it was from.
The problem is that BG3 makes it too easy. A lot of them companions like you a lot just by taking a basic interest in them and being a decent person. I think ironically it doesn’t help that all of them can be interested in you and at the same time.
Let’s assume you happen to be a golden god and having a camp full of people into you isn’t weird, in what world do they not attempt to sort it out between them in some form.
It still has all the hallmarks, different setting, tactical defence mini game instead of the trial. I think the trip up might be change in genre conflicting with the “one person dies per mini game” but maybe they can weave a strong story or make that compelling in itself.
That’s usually not the case. Most assets are entirely cosmetic. It’s why when things get messed up you tend to see purple floor, wireframes or checked test planes. As far as coffee is concerned art assets are usually just “what do I make this look like”. As far as physics and interactions goes it’ll do exactly what it was supposed to before. That’s not too say it’s not valuable, but whoever gets the code can by the pack, put in the right asset references in the right places in the code and be exactly where they were before.
Cool, maybe rpgs aren’t for you. Exploration, change and discovery is half the point. If you want to automatically get all the best loot because you went to a required place and did the required thing maybe you don’t want an rpg maybe you just want a story game. That’s fine, but DA was supposed to a BG spiritual successor once upon a time.
A lot of the TV show is the world’s slowest “unboxing” of the Fallout world. It’s a fun ride, but the ultimate reveal is everyone’s too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren’t really strong enough on their own to call for second viewings.
Steam very much makes that 30% worthwhile with the support and features they provide for free. They can’t be forced to host games, prices are set by publishers/devs, steam takes 0% of steam key sales.
The price parity is the part that might be argued, but I doubt it will go far. I’m not seeing very good arguments for this being anti-consumer, which is the key point.
PC games often use or recommend controllers and there’s nothing stopping them doing the same thing. I hesitate to label it as a console innovation because it’s not limited to console in effect. Hell, PC games can use kinect and wii-motes, though not without some work, so those I’m more likely to give.
I’ll take your word on the PS5 games, it wasn’t really fair for me to make that judgement without having access to many myself. I think it’s one of those things that’s easily overlooked. I don’t think it’s as big as gyro, though that xbox still lacks that is shocking. We’ll see going forward I guess.
That’s routine stock price manipulation. They’re not doing that because they need to, they’re doing it because it makes shareholders think their costs are cut and makes their stock price jump.
The truth of the matter is that AAA games have become so risk adverse and so determined to get all the money that they’ve become a risky purchase for players. Though recent publisher action has proved that’s true of some indies too. Getting players to pay full price in this market is going to be increasingly hard.
Everyone familiar with the lore knew going in that it was going to be a tragedy. Reach had to fall after all. The tricky and surprising thing was getting people to root for the team and have hope for them, knowing the planet was going to be glassed.
They turned the story of the planet into a small personal story about a very desperate situation. It isn’t the best game, by any means, but it’s impressive in it’s own way and one of the better prequels.
Let’s not pretend that MGS lore is more than a barely comprehensible fever dream. It’s good, for sure, and insanely pretty for a 2004 ps2 release, but try explaining it to someone and see how far you get.
regenerating health, allowing for a smoother difficulty curve and easier time balancing for devs
online multiplayer
A-B tested a bunch of controls for console shooter control schemes going forward
Until halo right-stick to turn, ads to aim on screen was a common control mechanism.
As soon as it released regenerating health, the control scheme and online multiplayer became a must-have for AAA fps. For PC it’s basically just regenerating health, which was has proved to be a mixed blessing.
There is patreon-supported or similar. There are also ad blockers that click the ads too to destroy your tracking profile. I’m not sure if they trigger click-through statistics for payment purposes.
Worth mentioning the extension that hides fandom wikis to make sure you find the fan made ones because fandom ones still often appear higher up in search ranking.
Indie games and non-AAA games are still better than games 20 years ago that generally don’t pull all that shit. There might be some grim darkness out there, but I’m just gonna chill in the sun, because it’s definitely still there.
It’s because of algorithms. Anything well known gets boosted because it thinks people will be interested. Honestly as gamers we should take a leaf out of the FFXIV community book and advertise the games we love more.
I’ve never really understood the need to hold digital sales back to physical goods sales. It’s like complaining that Costco is cheaper because it skips the traditional store front.
No, the purpose of restricting the site is to ensure you don’t collect European citizens data. They don’t use any part of the site that collects data, their data isn’t in your set.
What you’re saying would break GDPR and hide that fact from Europeans.
They explicitly state they’re talking about considerations of being a website admin.
For instance your can be an EU Spotify account holder and request your portfolio from Spotify and they have to dig up all your data and give it to you. You can also ask them to forget about you and make them delete all that data. You can make this request to anyone that holds your information without reason.
If you collect information about European citizens, whether as a primary aggregate, or simply to manipulate and present it, you must comply. It is not an option. The other implicit option is don’t collect data belonging to European citizens. For a website admin this is done by preventing Europeans from accessing your site.
Osa above says they might be good because it only matters if Europeans know you have their data and you’re not obligated to announce it without a GDPR request. Which is hard to do if you block them.
Just PR, it’s still not available in all the countries they said they’d restrict it from. (those that own it can play it though). So in some ways it’s like they went through with it and no one cares because Sony said the magic words ‘you guys win’.
We haven’t won until the region sales restrictions implementation to avoid legal issues of imposing PSN is rolled back. Fellow divers got refunds, we haven’t won until everyone can return to diving.
As far as I’m concerned people are far too eager to call this a win and take Sony at their word without actually caring about the result.
To head off obvious responses Steam doesn’t impose restrictions on their own, the publisher is in control on sales and it takes no time at all for Steam to update. So why hasn’t Sony done this trivial act already? Because they’ll try this again later when they legally can.
Unfortunately that’s just the way the industry is going. They’d rather just have overreach and excessive power than deal with the back and forth fight of countering hackers and cheats. I understand why they’d go that way, it’s disappointing and concerning, but it’s becoming more and more common.
You could run such games on a separate machine (provided you had the funds), but that’s a big buy in for a single game.
Different people have different tolerances or are ignorant, not stupid. Maybe don’t be so condescending to people and you’d get better responses.
I guess you lose your sense of superiority if you actually listen to what other people say. Making others do their research for them must be the way they cling to their self-worth.
Well it was more that they sold the game in countries psn isn’t supported in, waited exactly 3 months (a common limit on sales laws) and then tried to screw all those people over.
War Thunder community manager issues apology for using explosion from the Challenger disaster in artwork. (forum.warthunder.com)
I am inevitable.
https://pawb.social/pictrs/image/e6d299f9-fde9-44e0-8979-646d793b7b41.png
Avowed's Creators On Why Romance Was Considered, But Ultimately Not Included And Skyrim Comparisons (www.gameinformer.com)
Danganronpa creators are “risking their lives” for their new game, which has put them in debt (automaton-media.com)
Sims competitor Life by You has been canceled (www.theverge.com)
Dragon Age: The Veilguard leads say it will be 'mission-based' rather than open world, with no fetch quests or busywork: 'You're not going to be gathering shards in the Hinterlands' (www.pcgamer.com)
Todd Howard: 'We Don't Need to Rush' Next Fallout Game (insider-gaming.com)
Helldivers 2 Community Chose to "Save the Children" Over Getting a New Weapon, So Arrowhead Donates to Children's Charity (mp1st.com)
Steam owner Valve accused of ripping off 14m UK gamers (www.bbc.com)
Summer Game Fest isn’t yet the E3 replacement the industry needs - but it’s getting there (www.vg247.com)
PlayStation architect Mark Cerny discusses the evolving console, how PS5's design choices impact PC gaming (www.techspot.com)
The US Government Is Offering Millions Of Dollars For A Game, A Game Jam, And An Esports Tournament (web.archive.org)
Embracer's Lars Wingefors on the "brutal truth" of the AAA market. CEO also discusses the possibility of raising the price of games to combat increasing development costs (www.gamesindustry.biz)
Halo Reach remains a masterpiece of dread - and the greatest prequel story of all time (www.eurogamer.net)
The Games Industry Needs A Stronger Games Media (www.thegamer.com)
Neil Druckmann Teases Next Naughty Dog Game: 'It Could Redefine Mainstream Perceptions Of Gaming' (www.gameinformer.com)
What a community-led shift to independent fan wikis means for game developers (www.gamedeveloper.com)
PC gaming getting worse every year (www.xda-developers.com)
Poland to scrutinize digital game platforms like Steam and PSN on suspicion of anti-competitive practices (gameworldobserver.com)
PSA: A website called SteamHistory enables stalkers through Steam mass data harvesting. Here's how stalkers found me despite creating a new, private, anonymous account.
cross-posted from: lemmy.cafe/post/4800845...
'Helldivers 2' Community Manager Spitz Fired (thatparkplace.com)
Stellar Blade Reportedly Selling Out in Japan (www.playstationlifestyle.net)
Helldivers 2 receives influx of positive reviews after PSN backtrack (www.pcgamesn.com)
Helldivers 2 PSN Account Insanity... Did we REALLY Win? (www.youtube.com)
Helldivers 2 - Sony no longer plans to enforce PSN account requirement for PC players (x.com)