GoodbyeBlueMonday

@GoodbyeBlueMonday@startrek.website

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‘We will fight with our fingernails’ says Netanyahu after US threat to curb arms (www.theguardian.com)

Benjamin Netanyahu has vowed that Israel will stand alone and “fight with our fingernails” in defiance of US threats to further restrict arms deliveries if Israeli forces proceeded with an offensive on the southern Gazan city of Rafah....

GoodbyeBlueMonday,

I know y’all are quoting System of a Down, so I want to share a country song about exactly this…because the difference in the musical styles is neat. One of my favorites by Steve Earle: Rich Man’s War.

It’s a song I’ve always loved for the direct message of rich people using poor folks as soldiers in wars…but also the way it weaves in a larger economic picture about the decisions by the rich that put people in the very desperate positions that they later exploit.

GoodbyeBlueMonday,

Truly. I didn’t know a song could make me cry until I listened to Billy Austin, a song Earle wrote about the death penalty.

I appreciate that you gave it a listen! Hopefully you appreciated it

GoodbyeBlueMonday,

To try to answer, succinctly (which I’m bad at): looking backward is easier than looking forward. What I mean by that is since you didn’t get into the series until 3, it makes sense that you wouldn’t have a problem with 3 and 4, since it’s harder to see what the series could have been…as pretentious as that sounds.

Where much of the hate comes from (and I think a lot of it is overblown - I’m not trying to justify the behavior of the maniacs out there) is that the overarching progression of the series feels reset. Fallout 1 -> Fallout 2 showed a progression in a *post-*post-apocalyptic world, with society advancing again, to some degree. Shady Sands grew between 1 and 2, and was the foundation of the NCR.

So Fallout 3 at the time was IMHO a disappointment because the setting felt more generic, and like they were just playing the greatest hits from 1 and 2. I get the arguments that the setting in-universe was hit harder, but it still felt weird that it was post-apocalpytic instead of post-post-apocalyptic.

One reason (as always, IMHO) that New Vegas was so popular is that it continued to build on 1 and 2. We saw the NCR had continued to grow, other factions rise in importance, and generally felt less like the bombs had dropped the year prior. It’s what a lot of folks hoped Fallout 3 would be, in that sense. That’s my own biased view though, so take it with a grain of salt - there’s folks who want more humor, only isometric, more complex and branching storylines, etc.

GoodbyeBlueMonday,

Plenty of folks do worry about the possibility of being sued though, so getting rid of a chilling effect is good. Not everyone wants to even deal with the legal struggle or anxiety that would come with that, so it’s good. It gives workers more rights, which is good.

I think I’m confused though about your second paragraph: do you mean that companies only enforce these things on big names, who have money to defend themselves anyway? If so, seems like there’d definitely be a chilling effect for anyone making less, unless they’re willing to take a chance.

GoodbyeBlueMonday,

Clearly he saw something that the Deep State is trying to hide, and now’s the chance to see it for ourselves.

GoodbyeBlueMonday,

Alyx was incredible though! Way more than a tech demo (though I get the argument that it was a test to see if folks would pick up a VR Half-life 3). I played it on a cheap, used WMR headset and an old PC that could barely keep up, and it still stays in my top five videogaming experiences.

It’s a great example to bring up though, because I’d bet it wouldn’t have been made if the studio was only chasing money instead of trying to innovate.

GoodbyeBlueMonday,

What many of us imagine is that it’s bad when either nation does this.

Yes, it is hypocritical for most US politicians to criticize Russia’s interference in US elections, but it’s not incorrect.

It certainly isn’t wrongthink for those of us who have little influence on what alphabet agencies do to complain about it happening just because it’s happening elsewhere, too.

GoodbyeBlueMonday,

FRIENDLY NOTE: I don’t mean this to sound combative, I just want to offer a different (more optimistic) perspective.

What’s missing here is the central conceit of Trek: that humanity grew up. We could have a utopia now if people would just stop being greedy little shits, and decided to embrace empathy and forgiveness. There’s nothing stopping every single person in a modern conflict from dropping their weapons, but we still want vengeance and punishment. and I’m not saying I’m above that: someone kills someone I love, and I’m going to want blood. On paper I’m against capital punishment, but I know if I was faced with a war on my doorstep, bombs being dropped, my morals may not hold.

In Star Trek, they had WW3/the Eugenics Wars, and after that…humanity finally had enough. Never again, but for all the ills of humanity, in a way.

So very few people in the Trek world would actually complain about working a shit detail, because they’re in it for the greater good. We saw in TNG episodes that randos from the 20th century could just waltz around the ship at their leisure, and how lax security is…because people just generally behaved well. Humanity really did bind themselves to a stronger social contract, if that’s the right term.

As for needing ships: there seem to be plenty of civilian ships out there, from trading and light exploration to proper science vessels. Not all Starfleet, though the shows have focused on them. So I can only imagine there’s plenty of opportunity for non-Starfleet folks to get out there.

Granted, DS9 pushed back on all this a little, as the Maquis are comprised of a lot of Federation members that went feral/colonial and don’t hold themselves to the Federation ideals that seem to keep the rest of humanity and others acting in good faith at almost all times. Likewise still plenty of BadMirals out there, and they do show the Tom Paris-es of the world in some kind of prison, so it’s not all roses, and could definitely be spun as drops of dystopia in a utopia, but we’re also told (and have no reason to doubt) that it’s all well-above board, humane, and focused on rehabilitation instead of punishment.

Also, all that said, I do wish it wasn’t so hierarchical, but that’s my anarchist streak flaring up.

GoodbyeBlueMonday,

To reply to myself, because it merits its own giant text box: for anarchist-minded folks like myself, I’d highly recommend reading Homage to Catalonia, because it gives some glimpse of how things might work in a less-hierarchical military (in the cases like in Trek’s Starfleet that weapons are sometimes unfortunately needed).

gutenberg.net.au/ebooks02/0201111.txt

The main sections I want to quote are:

The essential point of the system was social equality between officers and men. Everyone from general to private drew the same pay, ate the same food, wore the same clothes, and mingled on terms of complete equality. If you wanted to slap the general commanding the division on the back and ask him for a cigarette, you could do so, and no one thought it curious. In theory at any rate each militia was a democracy and not a hierarchy. It was understood that orders had to be obeyed, but it was also understood that when you gave an order you gave it as comrade to comrade and not as superior to inferior. There were officers and N.C.O.s but there was no military rank in the ordinary sense; no titles, no badges, no heel-clicking and saluting. They had attempted to produce within the militias a sort of temporary working model of the classless society. Of course there was no perfect equality, but there was a nearer approach to it than I had ever seen or than I would have thought conceivable in time of war.

But I admit that at first sight the state of affairs at the front horrified me. How on earth could the war be won by an army of this type? It was what everyone was saying at the time, and though it was true it was also unreasonable. For in the circumstances the militias could not have been much better than they were. A modern mechanized army does not spring up out of the ground, and if the Government had waited until it had trained troops at its disposal, Franco would never have been resisted. Later it became the fashion to decry the militias, and therefore to pretend that the faults which were due to lack of training and weapons were the result of the equalitarian system. Actually, a newly raised draft of militia was an undisciplined mob not because the officers called the private ‘Comrade’ but because raw troops are always an undisciplined mob. In practice the democratic ‘revolutionary’ type of discipline is more reliable than might be expected. In a workers’ army discipline is theoretically voluntary. It is based on class-loyalty, whereas the discipline of a bourgeois conscript army is based ultimately on fear. (The Popular Army that replaced the militias was midway between the two types.) In the militias the bullying and abuse that go on in an ordinary army would never have been tolerated for a moment. The normal military punishments existed, but they were only invoked for very serious offences. When a man refused to obey an order you did not immediately get him punished; you first appealed to him in the name of comradeship. Cynical people with no experience of handling men will say instantly that this would never ‘work’, but as a matter of fact it does ‘work’ in the long run. The discipline of even the worst drafts of militia visibly improved as time went on. In January the job of keeping a dozen raw recruits up to the mark almost turned my hair grey. In May for a short while I was acting-lieutenant in command of about thirty men, English and Spanish. We had all been under fire for months, and I never had the slightest difficulty in getting an order obeyed or in getting men to volunteer for a dangerous job. ‘Revolutionary’ discipline depends on political consciousness–on an understanding of why orders must be obeyed; it takes time to diffuse this, but it also takes time to drill a man into an automaton on the barrack-square. The journalists who sneered at the militia-system seldom remembered that the militias had to hold the line while the Popular Army was training in the rear. And it is a tribute to the strength of ‘revolutionary’ discipline that the militias stayed in the field at all. For until about June 1937 there was nothing to keep them there, except class loyalty. Individual deserters could be shot–were shot, occasionally–but if a thousand men had decided to walk out of the line together there was no force to stop them. A conscript army in the same circumstances–with its battle-police removed–would have melted away. Yet the militias held the line, though God knows they won very few victories, and even individual desertions were not common. In four or five months in the P.O.U.M. militia I only heard of four men deserting, and two of those were fairly certainly spies who had enlisted to obtain information. At the beginning the apparent chaos, the general lack of training, the fact that you often had to argue for five minutes before you could get an order obeyed, appalled and infuriated me. I had British Army ideas, and certainly the Spanish militias were very unlike the British Army. But considering the circumstances they were better troops than one had any right to expect.

GoodbyeBlueMonday,

In addition to what others have said (all those examples are equally misleading IMHO), given that its the 25th Anniversary of Half-Life, a lot of us are primed to hope for news of a new game from Valve.

GoodbyeBlueMonday,

What kind of legislation, though? Loot boxes seem like an easy one to write: gambling is illegal already in a lot of places. When it’s just exploitative greed, I’m not sure how it’s technically so different from charging exorbitant rates for swag at a baseball game or something. Or charging a few thousand bucks for a purse at some high-end fashion retailer.

To be clear: I loathe the FOMO trends in game development, overpriced skins, micro/macro-transactions, and all the “credit/XP boosters” type bullshit. Turning money into ingame currencies to obfuscate actual prices, the general design of games frontloading fun and then squeezing dollars out of you to feel that same high again…I’m just skeptical that there’s anything to do about it from a legal perspective that doesn’t apply to most of the rest of the capitalist enterprises out there. Please though, I want to be wrong about this, so any examples of how to curb some of these excesses would be great.

GoodbyeBlueMonday,

Personal favorite from the era: X-Wing! There were plenty of better Star Wars flights sims in the years after it, but the original on floppy disks holds a special place in my heart.

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