There’s a way to prove it; we know how quickly pain signals propagate through our nerves and how quickly nukes disintegrate matter. The degree of skepticism you’d need to be uncertain about it would cause you to need to resolve solipsism before you allowed nukes to even exist. There’s a certain radius within which, if you don’t have sufficient shielding there’s no possibility of pain. There’s another smaller radius for which no amount of shielding will change the outcome.
I’m not entertaining the idea that shifting to a critique of a specific aspect of the game is the same as claiming it’s “boring”.
Also, I think the way they paced out the increases in mobility is one of the game’s stronger aspects. In the context of a large explorable world, making walking speed too high will destroy the challenge and pacing of the game like nothing else. The overworld is enormous with appropriately scaled terrain that’s magnificent and glorious to behold. If you’re not taking the time to look around and appreciate the scenery, I can understand why you’d say it’s “boring”, but maybe consider that it’s not for you and move on instead of pretending your opinions are able to predict how appealing people find it.
I’m sorry, yes; I misunderstood. I’ve played with the idea of global governments, and I’m still not entirely sure if they’re a good idea or not. I’ve been leaning towards “no” recently, but I find them appealing on an aesthetic level.