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MantidSys

@MantidSys@kbin.social

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MantidSys,
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You'd be surprised how many steam games have no DRM other than steam itself. And how easy it is to put in a replacement (open-source) dll that acts as a steam emulator and runs the games without steam. I'd say... pretty much every non-AAA game on steam can have DRM removed this way. It's such barebones DRM that I can't really find reason to be angry at it.

MantidSys,
@MantidSys@kbin.social avatar

And single women, queer women, and women without families are able to survive by working, instead of being in extremely uncertain/abusive situations (or worse).

So without sarcasm: thanks to feminism, women can experience wage-slaving. Better than being treated as subhumans, even if it's still a crappy life.

MantidSys,
@MantidSys@kbin.social avatar

Except you also fell for the trap of pretending to be educated. The entire "how to use 'octopus' as a plural noun" is an internet clickbait phenomenon, and both linguists and communications experts have chimed in to say that language is not prescriptive based on supposed origins of words/phrases, but rather it is labile and the most correct form of communication is that which is most readily understood -- therefore, they agree, saying simply 'octopus' or 'octopuses' is correct in English, as that is what English speakers already use.

A word becomes distinct from its origins based on the context it is used in - i.e. we're speaking English in the modern era, derived from generations of English speakers, and we are so far detached from any Greek origins in our language that it may as well not exist; these words have become English words through common use, and thus are subject to the grammatical rules of English. In the future, other words of varying origins with their 'appropriate' pluralizations and conjugations may be slowly overwritten by casual or undereducated use, adopting English grammar instead, and as long as that becomes the most common use, it is then the correct one.

After all, language is for communication, and communication requires common understanding, so language is naturally defined by that which facilitates communication - not notions of history or propriety.

MantidSys,
@MantidSys@kbin.social avatar

The B is Obunga. T is Koopa Troopa. Questionable, but better than what this was photoshopped from - one of those tacky Liberty, Guns, Beer, and Trump bumper stickers.

MantidSys,
@MantidSys@kbin.social avatar

Ok, turtle makes way more sense. And it's simpler. Occam's Razor or something. Thx bb.

MantidSys,
@MantidSys@kbin.social avatar

Did you read their comment beyond the first two words?

They explicitly said to stop tipping by deciding to instead go to places that ban tipping, price goods higher, and pay their employees fairly. None of your argument about "you need to tip people who rely on tips" applies to what they said. You jumped to your "haha gotcha" moment a bit prematurely.

MantidSys,
@MantidSys@kbin.social avatar

I've never seen it either. I've heard of it though, but only in wealthier areas. Working class people don't have the luxury of deciding to pay extra to alleviate human suffering - it's the same reason walmart consumes all other choices; the average person chooses the cheapest option because they're already scraping by. A more relatable take would be to just opt out of eating at places that demand tips -- I already do that, but only because I can't afford to eat out anyway :)

MantidSys,
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It's times like these that I'm glad I am autistic. You neurotypicals really over-complicate things and make life difficult for yourselves.

How to flirt as an autistic person: make a friend over shared interests, spend time together sharing that interest, realize they're enjoyable to be around, communicate clearly "I enjoy spending time with you, let's do it more often", slowly morph into a relationship out of convenience. Done.

I cannot understand NT mind-games and obsessive preening. Don't you get frustrated with it? And to think - someone who puts that much effort into judging you upfront is likely to keep judging things about you all your life, with no end to playing games... Stressful, no thank you.

MantidSys,
@MantidSys@kbin.social avatar

Is that... the luminous horror from Tales of Maj'Eyal...?

Awesome.

MantidSys,
@MantidSys@kbin.social avatar

Claiming that being a femboy is necessarily partially kink is harmful. Would you say the same about other nonbinary people? Is being a tomboy driven by kink? Is being trans driven by kink?

I think you're telling on your own views more than you're explaining how the world works. Identity exists separate from sexuality, full stop. Unless you want to revoke all trans and nonbinary identities from aro/ace people too.

And just in case you're just talking about how people view femboys - who cares? Some people view the LGBTQ as child-rapists, and we don't care what they think. We tell them they're wrong and to respect us. Same here.

MantidSys,
@MantidSys@kbin.social avatar

Maybe. But multiplayer games exist. And people have a very high standard for what population a game must have for it to be worth playing. People will consolidate into singular pre-made titles, compromising on their desires like they do now, in order to have many other humans to play with.

Maybe AI can be convincing NPCs eventually, but people will want to play games with their friends. They'll find out eventually if another character is an NPC or human, and they will care.

Even singleplayer games will be subject to this, to a degree. People enjoy playing what their friends play - they like having the same experiences, they like having something in common to discuss, they like the shared experience that brings a sense of community to the fans of a single title or series.

Sure, people could make any game they desire, but it will be isolating. You're underselling the social desires and needs we all have. Maybe we'll end up with something similar to Garry's Mod and Roblox: connected gaming hubs where people can load up any number of experiences - but still being able to include their friends somehow. I think that is much more likely than the concept of a person sitting in the corner of a room with their VR headset, wilting away in a world of their own creation, having lost all connections that would otherwise surround them. Humans naturally fight against that. We'll experience things we're not familiar with, as long as we're experiencing them with other people.

MantidSys,
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I haven't bought Starfield, and I don't plan to, but I watched some gameplay and... Well, the game is a pile of issues. And the few bits that are acceptable are bits I've already seen from NMS - and their implementation is usually better than Starfield. So as I'm watching Starfield footage, all I can feel is a desire to reinstall NMS and play that instead... And I'm not even a big NMS fan. It's not a good sign if your 'revolutionary' game already feels beat out by competition that had existed before your game was even halfway in development. Bethesda had all the time and manpower in the world to compete with NMS, and still fell short.

MantidSys,
@MantidSys@kbin.social avatar

Fair enough, but there's a difference between reading headlines/articles to make a judgement, and watching actual real-time gameplay for several hours to make a judgement. The only difference was that I wasn't the one holding the controller. If several hours of uninterrupted unedited gameplay isn't enough to make a surface-level observation, I'm not sure what is.

Plus, I was just saying how what I saw made me feel, and I said I'd rather play one game over another. If we want to talk about unnecessarily strong opinions, let's start with you attempting to shut down my honest two cents to reinforce your negative worldview. Let's all be kind to each other, okay? :)

MantidSys,
@MantidSys@kbin.social avatar

Well, sure. And Starfield follows in the wake of Fallout 4's lackluster RPG experience, offering shallow conversations and the illusion of choice. After Fallout 4, I'm not sure I can get myself to play another game modeled after the same system of "Would you like a quest? [Yes/Yes but sarcastic/One question first then yes/Maybe later]". If the story is railroaded, Starfield and NMS aren't too different then - there's a main quest line, with things to learn and people to meet, and you check off the boxes until it's done.

But as to whether they should be compared, I think it's unavoidable. There's too much overlap, and no other games like it. Games in which you can customize a space ship, explore thousands of planets, make a home base on any planet you want, and are incentivized to explore and find new places and meet new people? NMS, Starfield, Elite Dangerous, maybe Star Citizen. With some similar gameplay elements and a small pool of games, comparison is natural and expected. Nothing wrong with that.

MantidSys,
@MantidSys@kbin.social avatar

Most of what I see as 'issues' are personal preferences. Stuff like railroaded dialog choices even worse than Fallout 4, or stiff/awkward voice acting, or landing on planets being randomly generated despite claims otherwise. But as for actual issues, two things stood out to me: spaceship flight is very dangerous because bumping into things has a good chance of bugging the physics engine and killing you instantly (but other times, barely even registering damage). And seeing a player get stuck because they got a bounty without even knowing it, and then the bounty was making them shoot-on-sight by guards and them having no clue how to deal with the bounty. I'm sure there's a perfectly simple way out of the situation, but without any communication to the player, that's nothing but frustration. Add in broken NPC pathing/animations (people getting stuck inside objects like bar counters), making it all-too-easy to fall down ladder holes in ships, and horrible performance optimization (with Todd Howard being quoted telling people to just buy better computers), and I think it'll need a bit of polish before really considering giving it a shot.

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