I’m not versed in videogame network infrastructures, but wouldn’t be enough just having a load balancer and a couple of instances to ensure “100% uptime”? At least before all instances and the load balancer itself decide to join a suicidal pact, but more instances mean less chance of a critical event happening, no?
Palworld server costs near $500K per month as network engineer is ordered to 'never let the service go down no matter what' (www.pcgamer.com)
'Brazil is the Country of WhatsApp,' Says President of the App (www1.folha.uol.com.br)
The rest of the article (not translated) is an interview with Cathcart....