PatheticGroundThing

@PatheticGroundThing@beehaw.org

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PatheticGroundThing,

First question: You use

–download-sections “*00:00-10:00”

as an option to download the first 10 minutes. The asterisk means the numbers are treated as a timestamp instead of looking for a chapter with that title.

Second question I don’t know.

PatheticGroundThing,

Wonder if it’ll be as money hungry as the original

My family still teases me for once playing a game where you had to pay real money to watch a pixel guy jump into the pool

PatheticGroundThing,

Because Microsoft hasn’t yet captured 100% of the PC gaming demographic, thankfully.

PatheticGroundThing,

There goes the “we need PSN to effectively moderate the online playerbase” lie right out the window…

PatheticGroundThing,

Helldivers 2 is definitely undercooked. It’s probably one of the most unstable games I’ve ever played. I’ve experienced more crashes in 50 hours of HD2 than in 250 hours of vanilla Fallout 4 and 150 hours of lightly modded Skyrim Special Edition put together.

Not to mention the extremely strange bugs that pop up every new update. My friend would often get downright bluescreens from the game, sometimes he would be cursed and completely unable to be called in as reinforcement. The reinforcement beacon would just disappear after a few seconds. Other players on the team would still be called in, just not him.

Then the fact that flamethrowers didn’t work properly for anyone but the host for a long time, so Arrowhead responded by buffing fire damage in general. Cue the flamethrower still not working, and flamethrower enemies like the Hulk simply instakilling you instead. I’m not even sure if they’ve fixed that one yet.

Or armor values not working for a long time after launch. Or the kill messages when you die being completely up in the air, many times displaying that you were killed by a teammate or yourself when you get swarmed with enemies or thrown off a cliff. I’ve been accused of a lot of teamkills because of that. Or how shooting down an automaton dropship would have a 50% chance of actually killing the enemies under it, and a 50% chance of giving them a big bunker they can clip through and shoot out of, but you can’t shoot them back. Or Pelican 1 not landing for over a minute, just hovering in the air not even shooting at enemies. Then there were all the times that picking up medals or super credits inside the map would just paralyze your character completely, making you unable to move at all until you take some damage.

I really do not understand the online gamer circlejerk that has formed around this game. Is it the Battlefield Helldiver moments^TM^? Screaming at ragdolls with your friends?

PatheticGroundThing,

Worth noting that the boomer wojak meme started as “That 30 year old boomer”. It was never about actual Baby Boomers.

PatheticGroundThing,

As if someone took the concept of spaghetti code and applied it to an entire company.

PatheticGroundThing,

I’ve been trying to bury stories that are going around that I have the biggest dick in Britain. It’s hard work.

I won’t let you do this, the people deserve to know!

PatheticGroundThing,

it was enabled on my phone and it never asked me

PatheticGroundThing,

I can already hear people going “so what, it’s industry standard”

PatheticGroundThing,

The sooner you stop expecting anything from games journalists, the better off you’ll be.

What type of game do you want to play that doesn't really exist?

Have you ever played a game and wondered what if you could do something that it doesn’t really allow you to do, for example being able to move around blocks in Minecraft fluidly instead of in sectors, edit the world in Hogwarts legacy with spells, be able to fly in a world like Elden Ring or Elder Scrolls with epic sky...

PatheticGroundThing,

I’d love a city builder based on making gritty industrial cyberpunk megacities, with plenty of verticality and layering. You know, the places where there’s nothing but concrete, steel and neon for kilometers both horizontally and vertically, and a colonies of mutant cannibals fighting against giant rats in the derelict areas near the bottom.

PatheticGroundThing,

even when you’re building alliances or trading relationships it is generally to gain some temporary benefit until you are in a position to defeat your partner later on (whether militarily, scientifically, etc).

This is exactly what made me gravitate away from Civ games and more towards Paradox strategy, where the AI actually behaves more like a real country would do instead of a player trying to win a game.

PatheticGroundThing,

That clip at 2:34 in the video where they build the off-ramp might have made me drool a little bit

PatheticGroundThing,

If all cims need access to parking that might actually make good public transit much more important for your city if you don't want it to look like Houston in the seventies

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