aSingularFemboyHooter

@aSingularFemboyHooter@sh.itjust.works

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aSingularFemboyHooter,

I get the feeling that the level of popularity was a bit of a surprise, and that its warranted expanding some features beyond what was initially planned. I can see a lot of features becoming massive time sinks with diminishing returns otherwise.

aSingularFemboyHooter,

Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.

It’s still a great game, but it was great for the bits that were handcrafted.

But give it 5-10 years and I’d be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!

aSingularFemboyHooter,

CA will do literally anything to avoid making Medieval 3.

aSingularFemboyHooter,

Man am I tired of being shafted for not having kids, the when it comes to holidays, covering for other staff and things, employees with kids always take priority and employees without don’t have an ‘excuse’. Extending that to layoffs is extremely toxic and punitive to younger workers.

aSingularFemboyHooter,

That’s how employment works. Calling them slaves is ignoring the fact that they have agency and compensation, unlike actual slaves.

No job is permemnent, it would be ridiculous to expect otherwise, but it varies between industries. Gaming is a low-frequency project-based industry, you know there will be lots of work while in development, and once that’s over, there’s not going to be as much work to do.

How else should this work?

aSingularFemboyHooter,

I mean, what are their salaries? I genuinely don’t know, one would assume that a specialised job like that would command a pretty solid salary, and the assumption would be that working on a project like this would get them to the top of the list for applications to other companies.

I don’t know how the job was advertised, but seeing how the industry works from the outside, I would never assume a job for life at a game studio, but you could still count on security after working on a project like this.

I work a steady job, it’s hard, and the pay is okay for me, I suspect a game dev will earn several times what I do, part of which is due to the short term, or at least risky nature of the roles, the rest would be down to the specialist skills.

I don’t really think that forming a union signifies that at all, I’d say it’s more likely down to the ongoing working conditions.

Because you can always go and get a warehousing job or similar, it’s steady, but kinda boring and lower pay.

The money may keep rolling in for those who invested the most and took the largest risks. But that’s irrelevant IMO. You take a job for the pay that’s offered, and it lasts as long as it does, how long that is depends on the kind of role.

I’m making assumptions, but I think everyone here is too. But I do particularly resent the ‘slaves’ comment as it is disrespectful of the employees, and diminishes actual slavery which is bigger than ever.

aSingularFemboyHooter,

Because useful tools that generate income are more valuable than things that make games look more better.

AI is what’s justifying pumping over $7bn into R&D per year, which drives improvements to gaming cards too.

Every card they sell makes a CEO richer, among a huge swathe of other effects.

aSingularFemboyHooter,

Huh? They don’t have a monopoly in any space, and have significant competitors. And I don’t really see how they are slowing down innovation. I think it’s fair to say that Nvidia are investing significanly in R&D, and is driving innovation more than anyone else in the industry for the moment.

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