I love companies swinging between “we have to increase your subscription costs to allow us to offer more great features” and “our customers are excited about our new features so we need to leverage advertising to continue providing them”. Just repeat until everything is loaded with ads AND costs twice as much!
The huge update that completely rebalances the game, improves UI, and changes the gear system is free. As for PL itself, I’ll happily continue BG3 until the hype dies down and I get a feel for whether it’s actually worthwhile.
I mean if you look at the post history, OP has posted a LOT of things, but also posted two mary sue articles with kind of inflammatory takes on BG3, and Starfield. So I would not say they specifically have been posting rage bait.
Yeah - of course games are hard - but all he did was rough out a planet-to-space experience in Unreal Engine with a Starfield aesthetic. If he started trying to build an actual game on it… Well an 8 year timeline doesn’t seem crazy.
That’s all people ever wanted: “Give us AC4 with just the piratey ship parts!” And that would have been great… back in 2015. Now it’s a full decade later, and Ubisoft seems determined to instead develop an over-monetized, forever game. The iron isn’t exactly hot anymore, so I really don’t see the point.
Feels like a pure sunk-cost fallacy to continue trying to squeeze this one out.
BG3 is the one I’m thinking of. Specifically, the issue was the Series S didn’t have enough RAM to allow them to do split-screen, a feature that has been notoriously difficult to implement. Even 343 had to throw the towel in on that one for Halo Infinite.
Though apparently, that position has changed, and now BG3 will be able to launch on Xbox without that feature.
Yeah, the comparison to what’s happened in the TV and Movie streaming space had occurred to me. Major studios burned down their existing businesses to try and jump into the streaming space, only to very quickly hit a hard cap on the possible number of subscribers.
Gaming is obviously a very different market, and apparently, console and PC gaming make less revenue than the Mobile/Freemium market, so maybe Microsoft sees it all as moot at this point.
Is it just me, or does the Xbox brand seem in a really bad place - outside of Gamepass - right now? Microsoft’s strategy of rotating contractors through its first-party development studios seems to have squandered a lot of talent. Games are being held back by the requirement that all features are available on the Series S.
It sort of feels like they’re so focused on the Gamepass revenue that they’ve just let their console business wither outside of that. I only have a PC and Switch this generation, but none of the games that have made me consider a console have been on Xbox.