clarfgg

@clarfgg@lemdro.id

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clarfgg,

I second Waistline, I use it daily for calorie tracking and once you initially set up your foods its great. Sometimes, I have had to edit the name to be something easily searchable instead of the name openfoodfacts returns. As well, some foods are way easier to measure if you use the ‘per 100g’ setting when setting up the food. After doing that, then change the names/other attributes, because changing to ‘per 100g’ overwrites the existing record.

For workouts I keep it simple and use GymRoutines from F-Droid.

clarfgg,

I had the same problem with wger, tried it and it wouldn’t even let me select exercises from the list in the android app. I guess you could do it from the website but I just found it to be confusing.

What is something (feature, modes, settings...) you would like to see become a standard in video games?

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

clarfgg,

dragon quest 11 did this, it was so helpful

clarfgg,

Just a heads up the game kinda made my head hurt physically. The characters move at like 24-30fps while the background moves at a full 60 (or something >30, was not sure). It’s a stylistic choice which I can respect but I couldn’t get into it due to the stark difference in fps between the two which made it feel laggy.

clarfgg,

+1 for MHW, the environments always felt alive and you start to learn the patterns of wildlife as you spend time in them

I liked rise because the gameplay felt more streamlined and flowy but I agree, the environments felt a little more stale

clarfgg,

Only played the first but agreed, it was a nice little vibin’ setting. Makes sense because if I recall there was a lot of picture-taking in the game

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