hyperhopper

@hyperhopper@lemmy.world

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hyperhopper,

I want an actual real time strategy game. All popular RTSs are actually just about tactics and micro. I mean every SC2 guide will tell you that up to a very high level of play, if you’re just doing more you’ll be more efficient and win regardless of strategy. Why can’t you just set a standing order of “make unit x” or “make unit x while we have gas until we get to 50 of them”? That’s strategy. Having to tab back to a building and manually queue a couple of units every several seconds is just creating busywork for players, but thats what’s necessary and optimal for playing SC2 and most RTS games well

hyperhopper,

Why should this be at the editor level? There should be a linter that applies all these stylistic formatting changes to all files automatically. If the developer’s own editing tools or personal workflow have a chance to introduce non-standard styles to the codebase, you have a deeper problem.

hyperhopper,

The problem is, in Linux once you know how things work, most things are pretty easy. In Windows, even when you know how things work, if you want to change your system at all you’re fighting the OS the whole way.

For example, in Linux it’s trivial to set up my notifications to be in the bottom middle, except when I’m coding to have them in the top right, with various hotkeys to manage them. Or to have custom window layouts. Or to do anything, every part of the stack is easy to change. On Windows you just get a blob and it assumes everybody wants it to work the same way.

hyperhopper,

I listed two examples of things right in my post.

hyperhopper,

Disagree. Most servers and bartenders are in favor of tipping culture and want it to stay this way with zero wages and societally enforced tips.

Yes, the corporations are the enemy, but these other struggling people are on the side of the actual enemy.

hyperhopper,

Exactly, so the people in favor of keeping the fucked up system are part of the problem

hyperhopper,

This is why piracy is a net positive for society.

hyperhopper,

As a dwarf fortress lover, I was never interested in either of those because you can’t “win”. For me the entire point of the hardship of a rogue like is to overcome the difficulty and reach the goal. I don’t want an endless roguelike sandbox, I want a challenge with a carrot at the specifically defined end.

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