linuxdweeb

@linuxdweeb@lemm.ee

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linuxdweeb,

Nudity is not strictly porn, but not all nudity is strictly harmless. Platforms like these are for clickbait and attention whoring, and there’s no better way to get attention on the internet than sexual content (especially on a website mainly used by kids/teens).

And it’s basically universally accepted that porn is harmful to children. We all watched some of it when we were young, but most people had circumstances that limited their exposure or access to it. A modern mainstream addiction machine like Twitch serving softcore porn to children under the guise of “artistic nudity” is going to fuck people up. That’s not even mentioning the “cam whore” aspect to it, which does frequently fuck up the lives of fully grown adults.

What sites are parents supposed to allow their kids to access if rules like this start slipping in? Short of invasive AI scanning, it’s not possible to monitor every single thing your child watches on a site at all times.

linuxdweeb,

Tires cost materials and labor to manufacture, but digital games cost nothing to copy.

linuxdweeb,

Unless it’s either PS5 or Xbox exclusive (not both), I don’t think that’s true. Sony and Microsoft wouldn’t collude to prevent launch on PC. That’s extremely illegal, even for companies that are masters of dodging antitrust laws.

The most realistic explanation (IMO) is that Rockstar did their research and found that most PC players also own a console, and will very likely buy the game twice in the long run.

Or if we’re being charitable, maybe the game needs more optimization work before it can run well on the Steam deck, and they want that working before launching on PC.

linuxdweeb,

Sure, but GTA 6 is 100% already working on PC. Not just because they develop the game on PC, or because they’re building on top of the RDR2 engine (which is already ported to PC), but because they planned to support PC from the beginning, and that type of engine work usually gets ironed out early during development or in pre-production.

I was just pointing out the flaw in your tire analogy though. TBH I’m not saying they should give free copies to people who bought it on other platforms. That’s unprecedented for giant publishers like this. But I am pissed that they’re delaying the PC version since you can be sure it’s a calculated plan to ensure PC gamers buy the game twice. They collected enough analytics and surveys to know that a significant amount of GTA5 PC gamers also own a next-gen console. It’s all very nefarious.

linuxdweeb,

I actually have experience porting games and engines to consoles. If it runs on a development PC (likely Windows), they have the build system and platform layer implemented, which is the hardest part. Porting the content is also an important step, but really only for consoles, which usually have limited memory and power.

Typically the only problem with “PC ports” today is when the game wasn’t designed around mouse/keyboard, or when the devs didn’t make an effort to optimize it on consumer specs (although nowadays console architecture isn’t too different from PCs so there are more optimizations that work across platforms). Another potential problem is when the game gets a lot of last minute hacks to fix bugs in order to ship on a console and those hacks don’t survive a platform transition, then the publisher just tells them to ship as is since there’s no certification process on PC. Basically, the problems are almost always logistical/business decisions due to a lazy/cheap publisher.

None of that is going to apply to this game. Rockstar has always intended to ship and fully support PC from the beginning. They had the technology, the talent, the incentive, and the time to do it. The most realistic explanation (IMO) for the PC delay is that they’re trying to double-dip.

linuxdweeb,

Please Excuse My Dear Aunt Sally, she downloaded a shitty ad-infested calculator from the Google Play store.

linuxdweeb,

This is best practice since there is no standard order of operations across languages. It’s an easy place for bugs to sneak in, and it takes a non-insignificant amount of time to debug.

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