nivenkos

@nivenkos@lemmy.world

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nivenkos,

To bully those who don’t share their American liberal politics.

nivenkos,

American culture warriors have decided that their ideology is more important - you see this a lot where their ideology’s goal becomes the “greater cause” worth sacrificing the mission: e.g. in journalism.

nivenkos,

They blocked Github before - www.bbc.com/news/technology-50232902

So it’s not surprising.

It’s gonna be rough when they come for the VPNs like Italy has though.

nivenkos,

Mullvad was already forced to stop port forwarding though.

It sucks as my shitty ISP doesn’t allow port forwarding, so I literally used it for hosting video games.

nivenkos,

Shadow Empire without a doubt. Practically a one-man team, and yet a better logistics and supply system than any other game out there.

nivenkos,

It’s more of a tactics game than an RPG really.

Like D&D X-COM.

nivenkos,

Shadow Empire - best strategy game I’ve ever played.

nivenkos,

It’s good, but I wish it were even more like X-COM with loads of deaths and managing a roster of heroes rather than just a small party.

Especially since BG3 has done the small party adventure thing so well.

nivenkos,

It’ll be fine, I’d argue Arch is actually more “stable” in the ordinary sense since it is simpler - in that partial upgrades are not allowed. So you never end up in a complicated mess like aptitude can be.

I’ve used Arch for over a decade now, and have only had issues 3 or 4 times (usually from the nvidia driver).

nivenkos,

This destroys any chance of Valve making an Xbox-competitive home console with SteamOS :(

nivenkos,

Tell Samsung that for my TV…

nivenkos,

The DRM is so stupid - now in the era of streaming you can get literally anything webripped day1.

DRM is obsolete (and it never really wasn’t tbh).

nivenkos,

But I don’t think that can manage 4k 60Hz HDR + Dolby Atmos, etc. that modern games consoles have?

nivenkos,

This stops them releasing a more powerful home version though. As SteamOS/Linux will not be able to support modern HDMI2.1 features.

nivenkos,

Pacman (and paru and the AUR) and chezmoi works fine, I don’t see any reason to switch.

nivenkos,

The regulators are on their side… government is not your friend.

nivenkos,

Why protect? This is huge boon for the industry that will allow all games to become more accessible and feature-rich.

There’ll be fewer voice actors in the future for sure, just like there’s fewer radio stars and telephone operators. The world moves on.

Even trying to control it seems hopeless when the voice generation is getting so good with just a minute of audio etc.

nivenkos,

I wish more games would release their engines and tooling as FOSS like id Software used to back in the day. It'd make it easier for games to build on top of one another like mods do.

Maybe Godot and Bevy, etc. will become good enough for full AAA-level games one day. It's nice that Blender is pretty much already there for modelling and animation.

But it's crazy how much great work gets thrown away when games are cancelled or code is lost.

nivenkos,

I'd rather have a long development cycle but deeper, more substantive games.

This isn't anything new - the "Megagames" were famous for having crazily long development times for the era. And some of those went on to be very well received like Ultima VII, Ultima Underworld, Daggerfall, Baldur's Gate, etc. - I remember Baldur's Gate advertising the "90 man-years" required to create it and same for Daggerfall for the (procedurally-filled) map "the size of Great Britain".

There are plenty of companies with short turn-around times, but they make mediocre games.

nivenkos,

Why would you want early access for what will likely be a buggy launch? Better to wait a month or so and at least play after the launch issues.

Even good launches like TOTK benefitted from waiting with the performance patches.

nivenkos,

I imagine it'll be good in a few months.

Bethesda gets a lot of criticism for buggy launches, but all huge games are just as bad really. I hit a game-breaking bug in Baldur's Gate 2 recently and had to enable cheats and use the console to even continue. And Cyberpunk also had loads of experience-ruining bugs like enemies seeing through walls repeatedly.

nivenkos,

Such a shame the Radiant AI stuff never got fully developed in Oblivion or Skyrim.

It was the biggest step forward since like Ultima VII. And it worked great in Oblivion like with the Ahdarji's Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that's just one quest, with no dungeon-diving or combat!

nivenkos,

The best TES moment for me was the Ahdarji’s Heirloom quest where you have to steal the ring off the noblewoman and can do it either waiting until night and sneaking into the castle, or during the day by pickpocketing her in the market, etc.

The added stealth and physics system was such a huge win over Morrowind.

Now in TES6, Imagine a quest like that but with no loading screens or separation between areas, so you could levitate into the castle, or climb up the walls, or shoot a rope up, or use an invisibility potion for easy pickpocketing, or use a powerful Charm spell to make her hand it to you, etc.

And that’s just one quest, with no dungeon-diving or combat!

Imagine drop-in co-op play for dungeon-diving, so you could play with a DnD style party of spellcasters, rogues and warriors. Exploring massive dungeons with traps, physics like Underworld Ascendant had wanted (i.e. burning rope-bridges, freezing water to walk on it, etc.), spells with environmental effects, etc.

Imagine NPCs with dynamic needs, planning and scheduling, and settlements with their own needs and market - relying on traders to exchange goods, and caravans that you could escort or rob. Dynamic enemies like Dwarf Fortress Adventure Mode - bandits and necromancers that take over towns, or infest abandoned settlements and dungeons.

That is what TES6 should be.

nivenkos,

Kingdom Come Deliverance is good, but I agree overall.

nivenkos,

Might have a stronger legacy than Richard Garriott and Peter Molyneux so far too!

nivenkos,

Name any other game that comes close to the scale and freedom of Daggerfall, Morrowind, Oblivion or Skyrim.

No other game developers even try to compete. Kingdom Come: Deliverance is probably the closest.

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