ourob

@ourob@discuss.tchncs.de

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ourob,

In its current state? Not unless it gets heavily marked down (KSP2 does have better tutorials and a more accessible progression system).

With the studio being shut down, it’s likely that what we have now is all we’re getting.

ourob,

Look into installing AppArmor instead of SELinux. AppArmor is easier to configure, and SELinux is not officially supported on Arch.

ourob,

This entire site feels like it was written by ChatGPT or some other LLM.

ourob,

Kerbal Space Program 2 and Dark Souls 3.

KSP2 released their science patch this month that adds missions and a progression path to work through. It’s a lot more fun now that there are goals to work towards, and the missions are much better than what KSP1’s career mode offered.

I’ve been co-op’ing through DS3 with a buddy, which has been a fun way to tide us over until Elden Ring’s DLC comes out. I just wish there was a similar seamless co-op mod for DS3. Neither of us are interested in PvP, and it’s a little tedious to have to go through everything twice.

ourob,

If you have Elden Ring on PC, check out the seamless co-op mod. We were able to play through the whole game with very few issues. No invasions, no resummoning after bosses, normal use of torrent. It’s fantastic, and it’s shocking how well the mod works.

www.nexusmods.com/eldenring/mods/510

ourob,

I haven’t had time to build up a big city, but so far I’ve enjoyed it. I’m running on Linux with a 5600X + 6600XT, and 1080p at medium gets me 30-40 fps.

I LOVE that roads transmit power and water. Money is way more available early game than in 1. The only annoyance for me so far has been the terrain overlay that comes up when you select a zoning tool (similar to how selecting water pipes switches to underground. You can make it go back to normal by hitting i after selecting the tool. It’s minor, but its an annoying difference from 1.

ourob,

Depending on what games you played, mac was a decent alternative for gaming. Blizzard treated mac as a first class platform for many years, indie games using multi platform engines often targeted it, and porting studios like aspyr would bring over a few big titles here and there.

Linux was in a similar boat before proton really opened things up, but with even less support than mac from game devs.

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