so you know photography right, doing it in your phone is easy but it pales in comparison to professional quality, and it’s mostly not because of the device, for your photo-taking machine to bring meaningful difference you need a certain skill level.
Here’s a few tips how to improve dramatically even with just your phone! Manual is great and all but whatever algorithm your phone uses will always give you an ok photo, and you want to take both good and shit photos! Variety is the spice of life after all
turn on the 3x3 grid on your camera screen. Then try to allign people’s eyes, faces etc with the top line horizontal in whatever orientation you use. Objects of interest go along them as well, or even in the bits where they cross. Landscapes look best when you get the horizion running the bottom horizontal line. For more information check out rules of composition
now photography is all about light, without it there would be no photo after all. Here’s the 3 key setting that are fun to mess with:
go to “more modes” or similarly named menu in your camera. Select pro, here a few fun setting will appear
ISO controls brightness and grain, the bigger ISO the brighter the photo but the more grainy too
shutter speed control the lenght of exposure to light your photo gets, the longer shutter speed the brighter the photo but the steadier your hands need to be to compensate (with a very long shutter speed you can also take those fun light drawing photos, but that often needs a tripod or some sort of steady spot for your phone)
f stop, in phones you get maybe one or two options for that but this controls the depth of field and, you guessed it, brightness. The lower the number the more open your lens is and the more light flows in, but your depth of field gets smaller (blurry background)
most of photography is learning how to balance those 3 settings! All of them have their use, a sports photographer will use much different settings than a studio portait photographer.
though perhaps the most important rule of photography (and all of art) is that there are no rules, just guidelines, when hearing about a “rule” your first thought should be to see what happens when you break it, so then you can understand why it’s a “rule” and perhaps even think of ways to break it with intent so the critics of the world can go “ahhh how clever” at your work :D
I’m not a girl nor autistic (though adhd) but I hope this brings you some fun :3
ouuuu, I do love playing with how my photos look like before the light even reaches the sensor. I think one of my friends once got himself an old soviet lens, I’ll have to ask him about how it shot
guess I’ll need to start hunting for vintage lenses lol! I’ve only stuck to modern ones so far to expand my range but you’re tempting me a lot with those comments :D
I’m really enjoying it! It has some skyrim vibes to it and the building mechanic is what I’ve been craving for so long.
One thing I don’t like is the gated progression - you need to upgrade your altar to make areas covered in “deadly shroud” turn into normal shroud and become passable. Personally I’d remove that - I want to get my ass kicked by a level 30 enemy when I’m level 5, or to sneak around them to get to the only chest that’s away from enemy routes, there is no need to put an insta death barrier before the higher level areas
space DMT was fun, space dragon shouts were just “why”. Additionally the fact there is no lore about the ancient race that built the artifacts infuriates me, not even a “they all disappeared due to mysterious circumstances”, they were, and now they are not, now go chase the macguffin
after starfield i finally played Outer Wilds (not a typo) and goodness, i have so much more memories with that game than starfield, despite the fact i finished it in half the time i beat starfield
if you’re craving incredibly crafted space exploration play Outer Wilds, don’t look up anything about it though, it’s one of those that will make you wish for amnesia so you can experience it again for the first time
yeah that’s not the sort of explanation or answer i feel satisfied with lol
you can also ask the Hunter at some point about where did the artifacts come from and he answers something like “don’t know, don’t care, i just want them and so should you”
then within unity it’s just a meaningless pseudo-philosophical (or meta) vagueness that pretends to say something whilst saying nothing because the writers haven’t come up with it yet
it’s just so painfully boring, i love TES and Fallout worlds for their surface level fun that occupies the dopamine gremlin in my brain and the deep lore full of mysteries and questions that pleases the nerd too. The worlds there feel like grand mysteries, they’ve spawned many debates and lore youtube channels trying to piece it together. Yeah they have plotholes, but as someone on tumblr said - plotholes are actually pockets where fans can keep their theories (or something like that).
What absolutely infuriates me about starfield is that bethesda had all the tools, all the experience, and all the manpower to give us another living, breathing world, a literal cosmos full of mysteries and opportunities - and they gave us this. Empty planets, with like 6 copy-pasted dungeons filled with either of 2 baddie guys to shoot at. I wanted to love Starfield, but after I finished it I just felt relief that it’s done, checked out the cool ship, and uninstalled it.
My pick is Rubberband Man by The Spinners. (lemmy.world)
But then the recent passing of Henry Fambrough definitely made me think of it.
deleted_by_author
Rule (lemmy.blahaj.zone)
Enshrouded - Official Early Access Launch Trailer (www.youtube.com)
Looks interesting. Anybody pick this up?
Fuck them right in the...? (slrpnk.net)
Truck breeding rule (sh.itjust.works)
Rule (lemmy.world)
Starfield is now mostly negative in recent reviews (store.steampowered.com)
Smartass (sh.itjust.works)
A heroic Starfield modder just straight-up deleted those repetitive temple 'puzzles' from the game (www.pcgamer.com)