Great points as per usual from Yahtzee, and definitely something many games struggle with. BioShock is another one that comes to mind in the same vein.
In general, letting the player be evil in a satisfying or at least interesting way is hard for games to pull off well. I’ve been meaning to make a post about it on !letstalkaboutgames
celebrating the excellent rule (lemmy.cafe)
hey 196...
[Second Wind] The Moral Dilemmas that Weren't | Semi-Ramblomatic (www.youtube.com)
Anti-doom-and-gloom post
I was writing this out on my local !letstalkaboutgames and realised I was basically making a patient gamers post, so here’s a copy and paste:...