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zaktmt, to gaming in A closer look at Vita3k - the PlayStation Vita Emulator

This is incredible work! The Vita was a gem. I'm glad MVG made a video showing the progress. I had not been keeping up with the progress.

I thankfully still have my Vita and it is modded and working. But there are some games unfortunately stuck on that thing.

businessfish, to gaming in YEEHAW! Wild Guns by giygasblues and Crak Atak at SGDQ 2023
@businessfish@lemmy.blahaj.zone avatar

keep em comin dilla

anji,

Yeeeeeeeehawww!

themizarkshow, to gaming in YEEHAW! Wild Guns by giygasblues and Crak Atak at SGDQ 2023

Just grabbed a bunch of Diablo-likes for cheap (Titan Quest, Revenant, NOX, Sacred 1 & 2, Grim Dawn)... was about $20. Retro summer here we go!!!

anji,

Probably got your comment in the wrong thread, but that's just a Lemmy bug. Yeehaw!

PenguinTD, to gaming in Starfield Direct - Gameplay Deep Dive

prediction:

  • main plot locations are more handcrafted plus quests/factions
  • the rest of non-plot locations are just fillers to do gathering and fight procedural generated mobs settlements.
  • I don't think it's a big galaxy anyway, but probably a couple hundred systems with about 50~70 populated by the developers. So more like "local region".

did a bit google and I am right on the last bit already. source

There are over 100 Starfield star systems to find and explore, grouped by level that create difficulty tiers depending on where you go at your current level.

edit: oh, and judging from the video shown, their star system's planets will remain pretty close together just for better visuals. Space is incredibly huge and if they even put planets like what we have the night sky would be pretty boring. They can't afford to do proper nbodies simulation so most of plantes/moons etc are just orbiting on specific pace/path that are not realistic or physically correct.(judging from how they put planet together, the gas giant vs rocky planet sizes are pretty off as well.)

maynarkh,

the rest of non-plot locations are just fillers to do gathering and fight procedural generated mobs settlements

It might not be a bad thing for a Beth game, after all, all that space is free real estate for modders, and it will lead to less conflicts since big mods can just take over a bunch of planets no one else really uses, and everyone can take over different ones. Or even add new ones I guess.

PenguinTD,

Yeah, if it's in terms of modding then that's pretty good. But it would take some time as it's a new engine right?

maynarkh,

AFAIK same engine, just a big upgrade. Even if it's new though, Beth will most likely let modders use the tools they do to build the game.

SenorBolsa, to gaming in DF Direct Special: Starfield Tech Breakdown - 30FPS, Visuals, Rendering Tech Game Impressions - YouTube
@SenorBolsa@beehaw.org avatar

I think it's likely the right call to lock it to 30 on Xbox though maybe a 40fps mode would have been possible like Ratchet and Clank had on PS5, it's a bigger difference in responsiveness than you'd think. (33% faster!)

I also think not including SSR was probably smart, it can look really good at certain angles or stills but the effect is never quite coherent when you are actually playing the game due to occlusion and disocclusion. The dynamic cube maps will give a more grounded and sensible look to larger reflective surfaces even if you are technically sacrificing higher quality reflections.

None of the moves they made are a huge surprise to me, Bethesda as a rule generally tries to prioritize immersive and self consistent visuals over absolute fidelity. You can get used to 30fps, it's hard to feel immersed when the frame rate is bouncing up and down.

misguidedfunk,

I think it’s likely 30 fps is the norm specifically because of the Xbox s. In all likelihood they could have made a 60fps version but they know ultimately it’s the low hanging fruit that must be developed for.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

I don't think it was a factor at all, they are both very very close in terms of CPU power, which MS did so any game could easily be run on both by just dropping some graphical fidelity and calling it a day.

MoonRocketeer,

I also reckon that as this generation finally starts releasing games that push the hardware, we'll start seeing 30 fps games release more often. 60 fps was nice while games were still multi-plat but I can't see that commitment being sustainable if we want to see what a Series X can really do.

llii, to gaming in The Legend of Zelda: Breath of the Wild Blindfolded by Bubzia - Summer Games Done Quick 2023

I watched it yesterday, and man, was that a trip. It was the first blindfolded speedrun I watched and it's just ridiculous what some people can do with enough determination.

Shiroa,

I watched live, Thunderblight is the most south I've seen a big run go in awhile. I was so worried we were gonna have another time out, but they pulled through in the end. What an exciting run.

chaNcharge, to gaming in Apollo Justice: Ace Attorney Trilogy - Announcement Trailer

HELL YEAH I can finally have all the ace attorney games on my switch!!

sounddrill,

Edgeworth one?

chaNcharge,

You're right I forgot about that one...

kembik, to gaming in Starfield Direct - Gameplay Deep Dive

Very ambitious, looks great.

I'm disappointed they don't have the capability to work on ES, Fallout, and this in parallel. You'd think that they sold enough Skyrim units to do that but seem to feel like they can't do all those things at once.

fox, to gaming in I've been spending all my weekends making this roguelike tower defense. Now I finally can show you a teaser trailer!

Looks fun to play on my Steam Deck

FVS,
@FVS@kbin.social avatar

in the near future, I can only support Windows. It's not because of technical issues (in fact, the game is technically ready for Steam deck, even with controller support), but because of resources since I'm a solo dev making games on weekends. So, the plan is to make it work well on Windows and then other platforms. But, if there is enough support from people in other platforms (by wishlisting, for example), the process can be much faster.

lars, to gaming in I've been spending all my weekends making this roguelike tower defense. Now I finally can show you a teaser trailer!
@lars@programming.dev avatar

It looks like a good phone game, but not something I'm interested in sitting down at my PC to play.

Too simple, but maybe that's just the trailer not doing a good enough job of showing off the complexity?

FVS,
@FVS@kbin.social avatar

As a roguelike, I aim for complexity, so yeah, it's just a teaser, the game's still in very early development. I'll update a new trailer when more things are added. Wishlist and follow so you won't miss.

chf, to gaming in Todd and the sweet little lies

Hey guys, I am a bit confused why do I see the post and comments from beehaw users after defederation?

SleepingInTraffic,

Because you are from kbin, which was not defederated from beehaw.

kresten,

You are on kbin, not one of the defederated instances. The deferation only directly affects sh.itjust.works, lemmy.world and beehaw.org members

alyaza, to gaming in Todd and the sweet little lies
@alyaza@beehaw.org avatar

this is one of those videos that i'm pretty confident is just timeless, and no matter how many times i come back to it i still get enjoyment out of viewing it. pretty rare for what's essentially a meme video, i'd have to say!

kresten,

And so we return.. with.. every.. release.

regul, to gaming in Todd and the sweet little lies

Godd Howard

fraenki, to gaming in Todd and the sweet little lies
@fraenki@feddit.de avatar

16 times the details!

QuentinCallaghan, (edited )
@QuentinCallaghan@sopuli.xyz avatar

"See that mountain? You can climb it!" Also when watching Starfield's gameplay demo, I thought "yeah Todd, tell us more of those sweet little lies." One Xbox executive also claimed that Starfield is Bethesda's least buggy game, and oh boy, that's rather bold.

DoktorDelta,
@DoktorDelta@beehaw.org avatar

"Over 1000 planets to explore"

tr00st,

Fun fact: your known bug count is super low if you don't test properly.

QuentinCallaghan,
@QuentinCallaghan@sopuli.xyz avatar
NorthernLightMountain,
@NorthernLightMountain@kbin.social avatar

Technically it just requires it to have one less bug than their previous games :)

Gabbro, to gaming in Todd and the sweet little lies
@Gabbro@kbin.social avatar

I did notice Bethesda caged the seagull during the Starfield video...but he still managed to get off that crap about OnE tHouSaNd PLaNeTS.

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