Most sci-fi canon is so flexible you can shoehorn just about anything in to it. Mandalorean steel can block it by some magic, so not really all penetrating lol
I've been playing during the early access and it's pretty good. It was neat to see the progress they made with each patch. It's not like the other Baldur's Gate games though.
And it shouldn't be. Baldur's Gate 1 and 2 are amazing games that pioneered or popularized many things we've come to expect in modern RPGs, but they're also 20+ years old. If Bioware's Baldur's Gate was released today, it wouldn't be revolutionary. It would be an excellently made throwback to how RPGs used to be.
BG3 isn't made by the same studio, let alone the same people. Their admiration of what they're building upon is clear as a sunny day, though. So let this carry on the spirit of what was and be the foundation of something new.
They managed to build a playable game. It wasn't great but it did mostly function. The big issue was that they made it with a loved franchise. Had this been a game in a new setting, it probably wouldn't have been beaten up so badly.
Having watched a twitch stream of it, naahhhh, I doubt it. There would be less negativity if it werent for the LOTR license but only because nobody would even care about it then, it'd fly under the radar. It's frankly a pretty bad game from multiple aspects, the technical, gameplay and narrative. There must have been hell going on during its development.
I think you need to take the monetization into account as well. The game was a complete mess. At $20 you could maybe get away with saying, “aww, nice job for trying, I hope you learned stuff for next time!” This was a full price game, they knew what they had, this was an attempt to claw money back with a shovelware release.
I’m a little bit over the idea of feeling bad for employees at studios that are predatory and anti consumer. If there are talented and motivated creatives as we like to think, moving on from these companies can help us get great indie games and reshuffle talent in the overall industry. Bad studios and publishers going down is good for the herd.
The “Gollum” devs, Daedelic, have been around a long time. They were mostly known for classic 2D adventure games, the best known among them were probably the “Deponia” series.
They wanted to go big with “Gollum” and failed even more spectacularly than most people realize: They already ran out of money in 2021 and had to sell themselves to a bigger company who brought in additional funds in order to finish the game. And even the money Daedelic got through that deal was limited, so they had to push out the game no matter what.
Solasta: Crown of the Magister - Old school D&D and tactics RPG. It's indie so has rough edges here and there, but it's so fun, and there aren't a ton of games that fill the void.
Dungeon of the Endless - It's a tower defense / tactical game with great pixel art and one of the best soundtracks I've ever heard.
Battle Chasers: Nightwar - Excellent RPG that will remind you of old school Final Fantasy.
Tower of Time - Excellent tactical RPG
Detroit: Become Human - Cinematic narrative game about androids becoming self aware.
The Dark Anthology: Man of Medan - Cinematic narrative horror game, the first in a series of several, therefore if you enjoy there's a lot more where that came from. (Made by the same studio that created Until Dawn.)
I got it today but wasnt able to play much other than to make sure it runs and launches on linux. The little bit I did play felt a lot like no mercy except with the buttons in different places and some changes to the mechanics. Im excited.
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