Daft_ish,

I disagree. Yes, peoples expections are warped because of freemium but an indie developer should be able to make plenty of money with a small bit of notoriety. It really comes down to if developers expect capture the entire mobile gaming market they are barking up the wrong tree. They need to build an audience and not let freemium practices get in that space. I grew up on the snes and I would put those games head to head against any PS5 AAA game. Sure the PS5 game may be a visual spectical and have all sorts of complexity but the Nintendo developers had to do more with less. End of the day you could have the same amount of engagement with a cheaper to make product and we would all be better for it. Look at deadcells. Look a hollow knight. I know these are platformers but they are best in class and their budgets can’t be extraordinary.

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