reportedly cost the studio roughly $42.6 million dollars to make, with a net profit hitting over $49.7 million. Approximately $7 million past the breakeven point,
That's not what profit means.
Their complete butchering of the basics makes it really hard to take their analysis of cash flow seriously.
Not a clue. I didn't go deeper. If I was guessing, the 49 million is supposed to be their actual revenue (eg excluding platform fees. I'm not actually sure how they officially treat the platform cuts in their books).
But it's not profit (or if it is then subtracting cost again is wrong).
I expect a large amount of this is the disastrous Xbox One launch as it was an exclusive there for a while. The PC release having features stripped didn’t help, but I imagine the idea of investing additional money at that point felt like throwing good money after bad. I mainly hope that Insomniac doesn’t become just a Marvel studio, though.
What features were missing from the PC version? I played it on Xbox and really liked it. The movement was fun, the music was awesome, and the city looked great.
Might be… the article is really unclear, but I really don’t think it is, they already factored in 42million in charges from the 49m… There something I don’t understand with this.
Thats due to 0 economic knowledge of the author. The article says 49 mil profit, which should be revenue. If you mix up such basic figures I wouldn’t trust any other ‘analysis’ of the article.
Exactly. Things like loan payments would be part of expenses, so either the $7m isn’t profit, or they have a really bad deal with their investors if they’re taking pretty much all of the profit.
that’s such a great reason to do a sequel because it sounds like people would love it and maybe they can negotiate a better percentage and make some money back!
Add comment