The ‘JRPG’ label has always been othering

interesting article for consideration from Polygon writer Kazuma Hashimoto. here's the opening:

In February, Final Fantasy 16 producer Naoki Yoshida sat down in an interview with YouTuber SkillUp as part of a tour to promote the next installment in the Final Fantasy series. During the interview, Yoshida expressed his distaste for a term that had effectively become its own subgenre of video game, though not by choice. "For us as Japanese developers, the first time we heard it, it was like a discriminatory term, as though we were being made fun of for creating these games, and so for some developers, the term can be something that will maybe trigger bad feelings because of what it was in the past," he said. He stated that the first time both he and his contemporaries heard the term, they felt as though it was discriminatory, and that there was a long period of time when it was being used negatively against Japanese-developed games. That term? "JRPG."

Kwakigra,
@Kwakigra@beehaw.org avatar

This is interesting because I can see where he's coming from, but like others I see it as more of a distinct genre from Western RPG. There is no general RPG genre which a game can be categorized as to represent "the norm" which jrpgs are aberrant from. That being said, labelling western rpgs and jrpgs doesn't indicate the design philosophy which is actually indicated by those terms. The west has produced many jrpgs and Japan has produced many western rpgs, and that doesn't make sense unless you know what those terms actually mean.

I wonder what these genres could be called which would be better indicators? Dragon Quest-likes and Ultima-likes?

Quentinp,
@Quentinp@lemmy.ca avatar

It's a way to communicate what you expect from a game not some conspiracy to brand all Japanese RPGs lol. Like saying a game is a soulslike or roguelike. I mean Elden Ring is sort of an RPG and never heard anyone call it a JRPG. For JRPG I expect, anime art style, party system, turn based combat, probably a lot of drama lol.

pixel,
@pixel@beehaw.org avatar

I'm not sure I agree, to me the difference between JRPG and RPG is like the difference between anime and animation. In a western audience, the label has been coopted by games closer to home with tropes we're more familiar with. That doesn't make the labeling of Japanese media othering in that sense, so much as it allows us to understand what contexts it is both from and for.

I can see how, to some people, it might be a turn-off (just see all the people that turn their nose up at anime conceptually even if they'd like it) -- see the people that may have seen edge of tomorrow in theaters and enjoyed it, but would likely sneer at being told to read all you need is kill, differences in media notwithstanding. But as the media landscape changes and grows it's useful to have different ways to sort of illustrate the differences in audience as well as the differences in creative context.

SkepticElliptic,

I disagree, it's the same as distinguishing romance novels from other fantasy novels.

sandriver,

Honestly feels like a bit of a gross misuse of the word "othering" given what material horrors are associated with the process. Especially bitter coming from Mr Naoki "economics justifies transphobia" Yoshida.

I feel like there's an important point in the valence of the word shifting as the American games industry and its colluders in the gaming press started trying to cut foreign and indie developers out. I think I completely missed out on the process of the word becoming pejorative, because I was mostly playing Nintendo and retro games during that era and not really talking about them online outside of people that also liked those kinds of games.

I do think it's interesting and sad though that negative valence can be attached to an entire region, and specifically a region outside "the West". "Slavjank" would be another example; meanwhile the endless litany of very poor quality games coming out of the UK in the 80's and 90's was never given a simple and catchy term...

But that leads to a point that there's also something to be said that valence can be contextual. "Jank" means different things to different people and can be meant appreciatively or pejoratively.

Within my friends with the same background and from the same (console) generation as me, and who like the same kinds of game as me, there is definitely a subgenre of RPG with a high degree of mechanical depth and novelty, typically made in Japan, that we crave more of; so some kind of catchy subgenre term is useful.

Half serious but I think the real solution is to start describing mechanically over-streamlined Hollywood wannabes as WRPGs.

HappyMeatbag,
@HappyMeatbag@beehaw.org avatar

I respectfully disagree with Yoshida. I never considered JRPG a “discriminatory” or “othering” term. JRPGs have their own style that’s distinct enough to warrant identifying, like the industry distinguishes between “first person shooters” and “third person shooters”. To a non-gamer, the difference may seem trivial, but to people who actually play the game, it’s huge.

That being said, I’m surprised that someone so closely involved with gaming would make such a statement. If anything, it sounds unnecessarily defensive.

delnac, (edited )

I don't think his position is reasonable. JRPG does describe an RPG subgenre, just like CRPG or ARPG do. They have specific formats, structures and tropes that they all adhere to religiously.

He also omits the fact that not all RPGs coming out of Japan are called that. Once they stray enough from the trope of the genres, they are no longer included in it. If it looks like a duck, quacks like a duck...

Finally, acting as if people have a racist or discriminatory slight against those games because of the term... I don't think I've ever seen people do that, other than disliking the general style and anime aesthetic which is entirely fair?

I don't get him.

barsoap,

Also not all JRPGs are developed in Japan, and not all RPGs developed in Japan are JRPGs.

It just happened that the subgenre started out in Japan.

Sentinian,

While I totally understand this devs point, it's kinda hard to separate this genre from the name at this point. I'd happily ditch JPRG in a heartbeat but it doesn't have a good alternative. Turn based doesn't describe all games that fit in that genre and can be mixed up with card games and such. Calling it a FF or Pokémon clone would be worse imo.

Typically I tend to just skip genres in general for all media. It's really all fluff and I find the best media tend to blur the line between so many genres that you can't describe it easily.

GlennMagusHarvey, (edited )
@GlennMagusHarvey@mander.xyz avatar

I’ve heard some people try to use “eastern RPG” instead, but I’m not sure it’s caught on.

For what it’s worth, “western RPG” (or “WRPG”) seems to have caught on; some people call this style “computer RPG” or “CRPG”, but I’d say that even more inaccurate of a label. So yeah, WRPGs and JRPGs.

And meanwhile, we also have action RPGs, which can be subdivided into games that are more similar to something like Diablo (action WRPGs) vs. games that are more similar to something like Ys (action JRPGs).

And then we have strategy RPGs. And then we have MMORPGs. And then we have dungeon crawlers. And then we have roguelikes, which are distinct from dungeon crawlers despite also involving going around a dungeon.

Okay let’s be frank here, “role-playing game” itself was never a great name to begin with in the first place. There’s the famous comment that if you’re playing any Mario game you’re playing the role of Mario. But rather, “RPG” is just the broad umbrella for games that are descended, however distantly it may be, from D&D. Kinda. (I’ve heard that at one point Zelda 1 was called an “RPG”, though obviously the meaning of the term has become a little more specific since then.)

Anabriated,

That's definitely something to consider. In my head 'JRPG' was used in the same vein as 'manga' and 'anime', where it's used to group games that share a ton of stylistic choices. Stuff like being particularly plot-heavy, some sort of level progression system that leads to a grind, lots of secrets, intricate combat mechanics.

Didn't realise there was baggage behind the term for some of the devs. I'm thinking the term 'JRPG' doesn't mean what I think it means - perhaps for a lot of people it just lumps together all RPGs from Japan.

Hard for me to say. And to be honest, it's been a long time since I exclusively thought about RPGs as a 'RPG' vs 'JRPG' kind of deal so the term actually hasn't popped onto my radar unless I'm talking about squeenix/monolith/etc. games.

mint,
@mint@beehaw.org avatar

This is a very valid point that I don't care about Yoshi "Black People can't exist in FFXVI"-P bringing up lol

exohuman,
@exohuman@kbin.social avatar

Yuck, I just looked up his statements about that. Yeah, I don’t know if I will be playing FFXVI. There are plenty of games that don’t have that problem. Diablo 4 is a good example.

l0st_scr1b3,

Oof. Thanks for mentioning this.

raccoona_nongrata,
@raccoona_nongrata@beehaw.org avatar

deleted_by_author

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  • Mummelpuffin,
    @Mummelpuffin@beehaw.org avatar

    I have, in fact, talked to people who are insistent that any RPG made in Japan is a JRPG and any game not made in Japan isn't. They argued that Dark Souls is a JRPG. They were entirely serious.

    lumi,
    @lumi@beehaw.org avatar

    Dark Souls is a JRPG

    Did they also argue that a hot dog is a sandwich?

    delmain,

    That would be a ridiculous position to hold.

    A hot dog is clearly a taco.

    GlennMagusHarvey,
    @GlennMagusHarvey@mander.xyz avatar

    Amusingly, Dark Souls seems to have spawned its own mini-genre, with people now calling games “Souls-likes”.

    GlennMagusHarvey,
    @GlennMagusHarvey@mander.xyz avatar

    I’ve met such people before.

    I disagree with them though, as the tropes and presentation of a game are more pertinent to genre labels, than is the nationality of its creators. There are many western-made JRPGs, and there might even be Japanese-made WRPGs as well.

    lemillionsocks,
    @lemillionsocks@beehaw.org avatar

    I dunno I find the JRPG tag akin to the anime tag. If you get down to it anime as a category covers a wide range of genres, art styles, animation styles , and so on. That said there is a DNA throughout that does unite a lot of anime. Series and creators are inspired by other older anime and manga and games and even the non japanese pop culture that influences the creators is filtered by the impact that thing had in Japan.

    As a category JRPG used to refer to a very specific story heavy game with turn based combat and usually random battles and leveling up that originates in japan. There are many modern games that have evolved beyond that old school system and look, but the DNA is still there. FFXV despite being open world, having action based combat, and realistic graphics still feels more like a classic final fantasy than it does like Fallout or elders scroll.

    I also feel like that there's a bit of revisionism towards bias against JRPGs. I was chronically online in the 00s on gaming message boards and RPGs were held up as a gold standard among a lot of gamers and I bet even today you'd find quite a few "BEST GAME EVER" lists that would put FFVII and VIII and chrono trigger up there as some of the best of all time.

    In the console space at least in the US the default RPG was JRPG for the longest time. There were some western RPGs on consoles but they were few and far between and not nearly as popular. It wasnt until the xbox into the 360 and ps3 gen that C-RPG devs started releasing on consoles. After years of being low sellers on PC this subgenre hit the mainstream and felt like a breath of fresh air especially with this not being the best year for many landmark JRPGs like Final Fantasy.

    It is at THIS point in the late 00s into the early to mid 10s that things start getting toxic because gamers are gamers and have abrasive and bad communication skills. I feel like even then these kinds of dickheads werent in a majority and sales of big name Japanese RPGs along side the slow trickle of formerly japan only RPGs like Dragon Quest show that the demand and success is still there. At most there was a brief dip as many Japanese "style" games in general fell out of fashion with western gamers as western devs started getting more and more of the console pie.

    I dunno it feels more like there was a blip in sales and the dev is trying to rationalize it as racism based on toxic gamer culture. Which is a fair assumption to make towards gamers but they still sell millions.

    NuPNuA,

    If someone said they were a fan of Japanese literature, cinema or music, no one would blink twice. Why is the suffix "Japanese" suddenly an issue when applied to one genre of gaming?

    Deceptichum,
    @Deceptichum@kbin.social avatar

    I’m more offended they’re even called RPGs when you have no real freedom of choice.

    exohuman,
    @exohuman@kbin.social avatar

    Yeah, they are more like “story games with combat”.

    Schlock,

    Absolutely. The appeal of an RPG for me is to be able to immerse myself in a story and decide for myself how i act and what i chose. It bothers me that it is so rare these days that i can control my characters attitude to a problem instead of just choosing the outcome of a situation. Like in Cyberpunk 2077 where the main char is a rude asshole with dumb ideas no matter what you do.

    VoxAdActa,
    @VoxAdActa@kbin.social avatar

    I mean, it's not the rest of the world's fault that Japan produced enough Final Fantasy clones to create a whole genre. But I guess we can try to call them something else. FFRPG? Linear RPG? Grindy-RPG? Not-Really-RP-RPG? Semi-Open-World Turn-Based Narrative? What would be preferable?

    azureeight,
    @azureeight@beehaw.org avatar

    "they deserve to be othered as a country of developers because of square enix"?

    VoxAdActa,
    @VoxAdActa@kbin.social avatar

    I didn't say that. Which of the alternative names would you prefer to describe a thousand clones of the same game?

    HiT3k, (edited )

    Lol, yeah this is such a bizarre take. Like, no one calls Elden Ring a JRPG even though it's made in Japan. JRPG is a genre, full stop.

    The WRPG is also a thing. There is a very clear difference in how developers in the West versus the East approached the adaptation of the TRPG to the video game format, which is what all RPG's are rooted in. Square/Enix/Falcom and others used prebuilt parties and turn based combat, with a heavy emphasis on story, while western developers put way more control into players hands with character creation and role play (and often real time rolls/gameplay), with less developed stories and side characters. No approach is the "correct" one.

    What would be really interesting to hear reported on is whether this was rooted in player preference. Like, did Japanese TRPG players gravitate more toward prebuilt campaigns and characters? Did Western players indulge in more varied self expression and try to break the game while disregarding the story the DM was trying to tell? Tbf, the former sounds much nicer to DM.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I'm guessing the divergence came from one set of games being designed for a console controller that had only a few buttons and the other set being designed for computers with keyboards and mice. The original Final Fantasy was much closer to D&D than modern entries, but modern entries still have a lot of DNA from the first Final Fantasy.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    The article presents a lot of evidence for this othering, but I still think back to my own aversion to the genre at the time. To this day, I still don't play a ton of JRPGs, but I played Chrono Trigger back in the day, and I'm finding some fun in the old-school FF7 for the first time lately. If I were to attribute reasons to the general distaste for JRPGs in the 6th gen, it would be a couple of different things:

    • a wide gap in production value between the average non-Final-Fantasy JRPG and the average action game (even Final Fantasy and Kingdom Hearts would flip flop between several different levels of production value, and that's a problem I still have with games today like Yakuza and Street Fighter 6's world tour mode)
    • tedium with random battles AKA trash mobs, that drag out a game too long
    • difficulty understanding what makes this JRPG different from the last couple JRPGs

    And while I'm sure that 20 years ago we absolutely had trouble in the west accepting Japan's fashion and gender norms, charitably, the best I can say from my own recollection is that those protagonists were frequently just very unrelatable and/or uninteresting. You can call it something like an obsession with masculinity, but people think Dante is cool and want to be him, which makes it fun to live out that fantasy of virtually being cool like Dante, but no one really wants to be Tidus.

    azureeight,
    @azureeight@beehaw.org avatar

    So you're saying it is use derogatorily by people who dislike the mechanics?

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Kind of, but none of those complaints define modern JRPGs, for instance. You can hear people, including myself, groan about open world games and then still enjoy an Elden Ring when it comes around.

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