HiT3k

@HiT3k@beehaw.org

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What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

For me it’s first person puzzle games. I can think of maybe a dozen off the top of my head that came out in the last decade. I especially enjoy when they’re open world. The ability to just quit a puzzle that’s stumped you and go try something else for a little bit is incredibly refreshing.

HiT3k,

Open world RPG? They are probably the most common single player AAA experience released these days. Bethesda does work in a bit of “immersive sim” qualities to their games though, which is often what makes them feel so sand-boxy.

HiT3k,

Idk, the community on Reddit/online is pretty friendly and active. In PVP and co-op it’s typically pretty great the first week after launch and about 2-3 years after launch.

You can’t really get around the fact that self imposed challenge is a huge part of how the core fans enjoy the game and I think it’s difficult for newcomers to know when hardcore fans are speaking to them vs their own compatriots.

Sekiro fans are hugely supportive of newcomers though, probably because it’s a relatively less played game. The community around Elden Ring suffered from its own success I think.

HiT3k,

2007 for sure. Mass Effect, Bioshock, Crysis, STALKER, The Witcher, Assassins Creed, and a bunch more I’m forgetting. I also played a ton on PSP back then that probably released that year that I’m forgetting.

Where are all the good stealth games?

I’ve been trying to find one throughout the Steam summer sale and come up dry, and now I’m out of money until the 15th. Hopefully y’all can help me find a good one before the winter sale. Here’s a rundown of what I’ve tried so far and what I’ve liked and dislike about them:...

HiT3k,

MGS1 is available on GOG, but it’s definitely got that early 3D vibe that OP doesn’t seem to like. I think it’s aged pretty well, considering it’s a PS1 title.

HiT3k,

Returnal, Resident Evil REmakes, most Giant Bomb games, Firewatch, Hellblade…

If you liked Alan Wake, definitely give the RE remakes and Hellblade a shot, and don’t sleep on Firewatch. In fact, Hellblade: Senua’s Sacrifice is probably one of the most thoughtful and atmospheric experiences in gaming (at least in the field of 3rd person, pseudo action games).

HiT3k,

Sure wish id would capitalize and develop a true, in house successor to Quake. I actually like Quake Champions, but you can't help wonder what it would be like to have id or Epic put the full force of their development talent behind an arena shooter for the modern era.

HiT3k, (edited )

Lol, yeah this is such a bizarre take. Like, no one calls Elden Ring a JRPG even though it's made in Japan. JRPG is a genre, full stop.

The WRPG is also a thing. There is a very clear difference in how developers in the West versus the East approached the adaptation of the TRPG to the video game format, which is what all RPG's are rooted in. Square/Enix/Falcom and others used prebuilt parties and turn based combat, with a heavy emphasis on story, while western developers put way more control into players hands with character creation and role play (and often real time rolls/gameplay), with less developed stories and side characters. No approach is the "correct" one.

What would be really interesting to hear reported on is whether this was rooted in player preference. Like, did Japanese TRPG players gravitate more toward prebuilt campaigns and characters? Did Western players indulge in more varied self expression and try to break the game while disregarding the story the DM was trying to tell? Tbf, the former sounds much nicer to DM.

HiT3k,

The game is absolutely amazing. It being a roguelike is really secondary. There's also decent progression, and I didn't think it was that hard, you just have to get a good loadout running. Occasionally you'll just get RNG'd within 10 minutes of a run and just start over.

HiT3k,

Yeah, I would recommend looking up some build suggestions. You can definitely get RNG'd later, but it's way less likely to happen if you have a good build plan going after the first 10-20 minutes. If you just take whatever looks good in the moment, without considering how it fits into your overall build, you'll get screwed down the line.

Also, I missed a ton of story because I didn't die enough. So it really is an intended part of the experience.

HiT3k,

I wouldn't think so, besides some boss spoilers, but the bosses really need to be played and heard to appreciated, they're not the most interesting visually.

I would say play 30 minutes of the game, then go watch GamesRadar's overview video. That should be enough, but you can also look at specific builds (even if you can't always build into them.)

And GamesRadar's video is correct: just get the Electro Pylon Driver. I mean, play with all the weapons, but that thing is OP.

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