From my understanding, it was created by a very passionate team who had to make what turned out to be a very ambitious game from scratch (no game engine to pull from) with very limited hardware.
They even had to invent their own audio compression algorithm to fit the game's soundtracks on the disc.
Does it? My understanding was that it would basically just map Windows calls to Linux calls. As it doesn't yet cover everything under all conditions, there may be situations where the Proton devs have to add something in order to properly support a certain game, but that's not because that game is doing something wrong, but just because those were the particular gaps in Proton's functionality that happened to affect this game.
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