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Zahille7, in Do you know any singleplayer games that are infinitely replayable?

Kenshi is infinitely replayable, imo.

From the alternate starts, to the different ways you can even play the game (wanna be a lone trader, traveling from town to town buying and selling goods? Want to be the ultimate warrior who can go toe-to-toe with the Spider King? Wanna build a city/outpost where you can be totally sufficient and build up your own personal army to take over the world?), to the sheer size of the world. Plus all the awesome mods that can add so much to the game that already has a lot. You start off with your skills at 0 or in the low tens, and you will get your ass handed to you on an iron platter until you actually train up a bit; but even a high or max level character can still get fucked up by the wrong group of enemies.

I have mods that add a couple new factions (the fungoids are OP), flesh other factions out a bit more with more weapons and gear, and other building mods and some QoL mods so I can truly tailor my experience how I like it.

It plays kinda like an RTS with a mix of RPG elements.

notgold,
@notgold@aussie.zone avatar

I really enjoy kenshi but if your like me and don’t like losing at all then it can take a bit to get into. Still highly recommend

Zahille7,

Just save a lot, but yes. It does take a little getting used to it.

Imo General Sam’s Kenshi series is a fantastic introduction to the game, because it was mine lol

Hexarei, in Do you know any singleplayer games that are infinitely replayable?
@Hexarei@programming.dev avatar

Dyson Sphere Program is dangerously replayable to me. Hundreds and hundreds of hours sunk into it

SomeGuy69, in Do you know any singleplayer games that are infinitely replayable?

Rimworld, Terraria, Minecraft, Satisfactory, basically sandbox games, where each playthrough is different.

gerryflap,
@gerryflap@feddit.nl avatar

Not sure about satisfactory, considering the map is always the same. So the only sources of randomness are starting at another location in the same map or playing differently yourself

back_to_my_bed_again,

Then just go for factorio. Randomly generated map and recources. Highly adjustable for dificulty and a LOT of mods that add to the game. Concidering that the dlc , that seems to be as complex as the Base Game, comes out in Oktober you have a good Kandidaten for infinite replayability

Hexarei,
@Hexarei@programming.dev avatar

I also recommend folks check out Dyson Sphere Program, I’ve sunk many hundreds of hours into it at this point

ampersandrew, in Do you know any singleplayer games that are infinitely replayable?
@ampersandrew@lemmy.world avatar

Tons. There’s an entire roguelike genre built around this; some of my favorites are Vagante and Streets of Rogue. There are games with procedurally generated worlds like Terraria, RimWorld, Dwarf Fortress, and Factorio. There are RPGs like Baldur’s Gate 3 that have so many ways to spec your characters and so many permutations of how events could unfold based on what you did that you’re unlikely to see them all.

zigmus64,

Another great roguelike is Hades, which may or may not have dominated my video game attention for the last 8 months.

ampersandrew,
@ampersandrew@lemmy.world avatar

I didn’t personally care for it, but I know I’m in the minority. In fact, one of the reasons I didn’t care for it is because it felt far less replayable than many of its peers. Even Zagreus will call out “the butterfly room”, because there are so few permutations to see.

Carighan,
@Carighan@lemmy.world avatar

Hrm, you’re not wrong but Hades also exemplifies why quality wins over quantity when in replayability.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m sure it would if I thought more highly of it.

sigmaklimgrindset,

Lmao I love Hades but this is such a sick burn, I’m stealing it for next time someone tries to convince me some shlocky k-drama is peak kino.

I do hope Hades 2 ups the variability of the encounters more, you’re absolutely right about endgame being a bit weak for a roguelike, even with the different weapons.

davel,
@davel@lemmy.ml avatar

Back in the day I played Hack until I noticed the sun had risen many times.

Kalcifer,
@Kalcifer@sh.itjust.works avatar

+1 for Factorio.

PM_Your_Nudes_Please,

At one point I was playing so much Factorio that I started seeing conveyor belts and assembly machines in my sleep

Daryl76679,

Tossing Song of Syx onto the pile of games. Even if you don’t care for the art style, the game is immensely deep, and quite frankly, addictive.

Omniraptor,

Three of my favorite roguelikes are cataclysm dda, caves of qud and cogmind, recommend them to everyone

ampersandrew,
@ampersandrew@lemmy.world avatar

What’s the hook to each one? I hear people mention Caves of Qud a lot, but the low-fi graphics aren’t grabbing my attention on their own.

Rinn,

All of these are classic roguelikes, a genre of games which frequently aren’t much to look at. The tradeoff for the looks is that they offer vast depth and complexity… and (usually) permadeath and a learning curve that’s more of a cliff. I recommend watching some yt videos about any roguelike you want to learn more about, just so a fan can explain the appeal and show off all the basics.

That said:

Caves of Qud - actually one of the prettier classic roguelikes, if you can belive it. You’re a traveller in a strange and unique world of vast salt deserts, jungles, and the titular caves. There is a ton of flavorful, semi-randomly generated history (especially the ever-important tales of the sultans) and cultures, so every run feels different. There is technically a main plot, but you can just ignore it and go exploring - it’s a sandbox experience. The best parts, to me, are the aforementioned flavour, the tactical combat (that can get incredibly chaotic, with screen-warping effects going off every turn), the build diversity, and delving too greedily and too deeply into the caves.

Cogmind - haven’t played this one, but it’s on a list. You’re a robot. You’re building yourself from parts as you go, fighting other robots and stealing their parts.

CDDA - one of my faves, but definitely not something I’d recommend as an intro to this genre. You’re a survivor in a zombie apocalypse. Go do things and don’t get bitten. It’s a sandbox - survive as long as you can, achieve a self-set goal. The distinguishing feature of CDDA is how realistic it tries to be - crafting is very complex, you need to track your thirst, nutrition, and sleep, you can easily get sick or get your arm broken, the zombies can track you by sight, noise, and lingering scent… My favourite part is surviving long enough to build elaborate apocalypse death mobiles, Mad Max style.

ampersandrew,
@ampersandrew@lemmy.world avatar

Traditional roguelikes may frequently pair with bad graphics, but it’s not a requirement. There are games like Tangledeep and Jupiter Hell, for instance. But thanks, these sound interesting.

AnonStoleMyPants,

If you want a bit better graphics I’d recommend you check out Tales of Maj’Eyal (ToME for short). It is on steam but the game is open-source and can be downloaded for free on its website.

AnonStoleMyPants,

Have you checked out Tales of Maj’Eyal (tome)? Very highly praised roguelike, and lots of reviews consider it the roguelike.

chunkystyles,

If I had to choose a single game to play for the rest of time, it would be Dwarf Fortress. There’s just so much variety in its world generation and how the game can be played that if I was limited to just that one game, I would still have things to do.

Nemoder,

And the awesome part of DF is that each time you start over (on the same world) you just add more to its history and the story continues. Losing is definitely fun when keeping that in mind.

thezeesystem, in Do you know any singleplayer games that are infinitely replayable?

My top ones I constantly replay are Factorio, rimworld and modded Minecraft java version, mainly because there’s a incredible amount of mods For all of them, make themed runs for each one. Sometimes action adventure sometimes just pure automation.

Nearly 8k in Factorio and probably Minecraft, not as much in rimworld but only because I bought it about a year ago

maliciousonion,

I’m seeing Rimworld and Factorio in a lot of the comments here. I have played Factorio already, great game. Guess I’ll try Rimworld now.

AirDevil,

I’m a huge fan of Rimworld! Very excited to hear you’re giving it a try. It really can become whatever you want. There is an abundance of Quality of Life mods too. I definitely have recommendations if you’d like.

drislands,

Dwarf Fortress!

MintyAnt,

I would tatoo modded Minecraft on my body, I love it so much

mojofrododojo,

so I looked into modded minecraft via curse… seems awfully clunky - and so many mods are really compilations of others… can you recommend top few mods?

The only one that seems interesting from a player perspective is trees falling when cut.

Rinn,

The real juice of modded minecraft is in the modpacks - curated sets of mods that were configured to work well with each other, frequently with some custom recipes added by the pack developer, and sometimes some kind of a quest line to guide you through the pack and provide a more structured experience. There are many different types of modpacks - kitchen sinks (large collections of mods, frequently without a lot of balance tweaks or changes, for a more sandbox experience), questing packs (with the aforementioned quest books to guide you through the mods), vanilla+ packs that intend to expand on the vanilla minecraft experience and not change the gameplay loop significantly, packs focused exclusively on magic or technology mods (or both), expert packs (questing packs with heavily reworked recipes, where you need to build elaborate machines and automate stuff Factorio-style)…

I’m not up to date with the modpack scene, so can’t really make you a definitive list - back on reddit (sigh) there is a r/feedthebeast community that specializes in modded play.

That said:

  • FTB Academy seems to be a pack specifically meant to teach the basics of modded play.
  • Project Ozone 3 comes up quite often as a pack with a good quest book that guides you through everything.
  • Cottage Witch is what I’m currently starting, it’s (so far) a chill magic vanilla+ pack. New creatures, new plants, some new mechanics, tons of new decorations for building.
  • Peace of Mind is an older pack made specifically for playing on Peaceful, if mobs are stressing you out. It’s got a good questbook too.
  • and if you want to jump straight into the deep end… Enigmatica 2 (or 6) Expert, Gregtech New Horizons. Expert packs in which you need to automate everything to progress. Gregtech in particular is infamous for its complexity, difficulty, and length, but if you enjoy solving hard problems it might be for you.

You’ll also need a launcher to install these packs - FTB have their own if you want FTB Academy, otherwise there are some options such as Curseforge (do not recommend, eats resources just by existing), Prism (seems to come up a lot as a recommendation), or GDLauncher (what I’m using).

mojofrododojo,

Thank you very much, I look forward to exploring this!

MintyAnt,

Yeah what the other guy said, modpacks and give FTB academy a start. Generally the mods add a shitload of new content (like lots more ores). Better automation and electricity is, imo, the best stuff added, and there’s tons of that. I find the magic and adventure mods don’t quite work as well. My biggest tip for modded mc is: Spread out! Make big ass bases and rooms, you’ll love the space.

After that it’s your call what’s next. A kitchen sink pack is one that sorta rams in a ton of mods with no theme and it’s fun! FTB infinity was a lot of fun, or FTB Ultimate re whatever too.

There’s StoneBlock which is the opposite of Skyblock which was a different style

Create: Above and Beyond is my favorite. It is hard though and requires that you understand the Create mod.

By the way you’ll find that Create is the best mod. It’s really fucking well done and no other mod really comes close in quality. Gears and belts!

Anyways here’s some old creations of mine:

Big bridge that runs off trees and wheat imgur.com/gallery/HeIl4vk

Storage room (before I got the ME computer block) imgur.com/gallery/U0qhf

Create wheat farm in the snow imgur.com/gallery/x71winR

This last pack I played was all about big multi block structures to process ore, so it became a sprawling base imgur.com/gallery/873rZT5

PsychicPsquirrel, in Do you know any singleplayer games that are infinitely replayable?

Borderlands 2 has a lot of replay potential without getting boring. It never plays the same way twice. The weapon drops are very different each time through. Don’t forget the DLC. The rest of the games in the series are fun too, but BL2 seems to be where it peaked for me.

Sidyctism2, in Do you know any singleplayer games that are infinitely replayable?

The binding of isaac: rebirth and dlcs

AnonStoleMyPants, (edited ) in Do you know any singleplayer games that are infinitely replayable?

Honesty I’m shocked nobody has mentioned Tales of Maj’Eyal or ToME for short. Extremely deep roguelike with story and it is getting expansions ans updates all the time.

Also it is open-source, so can be downloaded for free, but I would recommend you also buy it in steam for instance to support it.

Anti_Face_Weapon, in Do you know any singleplayer games that are infinitely replayable?

Look up project brutality or brutal doom. Those are great doom mods with a lot of fun gameplay. I used to play that for hours.

The Anno series is pretty cool. It’s like playing crack. I’ve been playing 1800 recently and it feels like an instant classic.

The elder scrolls games are great for this. The further back you go the more replayability there is IMO. Morrowind is goated.

Dungeon keeper 1&2 are both a lot of fun, and have lots of custom maps. The original dungeon keeper even has a full engine rewrite which is really good.

If you want to try map painters, Crusader Kings 3, EU4, and Victoria 3 are all excellent and in depth games, with a lot of replayability stemming from all of the different ways to build up your nation in the sandbox.

Rimworld, dwarf fortress, etc. Have fun!

AceFuzzLord, in Do you know any singleplayer games that are infinitely replayable?

Closest I can think of to infinitely replayable games are rougelike games like Slay the Spire, Peglin, Shotgun King: The Final Checkmate, Backpack Hero, etcetera, and sandbox games like minecraft (or Minetest if you don’t feel like spending money and/or don’t already have a minecraft account).

Though, with the rougelike games I mentioned, there are upper limits to increasing difficulty levels.

PolandIsAStateOfMind, in Do you know any singleplayer games that are infinitely replayable?
@PolandIsAStateOfMind@lemmy.ml avatar

Looking at my steam hours Stellaris and Skyrim

Manmoth,

I want to get into Stellaris but everytime I start I realize I’ll have to play 1000 hours before I understand the basics and close the game.

PolandIsAStateOfMind,
@PolandIsAStateOfMind@lemmy.ml avatar

The basics are really as simple as the 3 point supply chains in Settlers 1, 30 years ago. Also you can try on easiest difficulty level and set up something like tutorial galaxy with almost no enemies to learn, it’s really easy.

Anti_Face_Weapon,

It’s really not as complicated as you might think. If you just start playing you will understand the basics very quickly. The game also mostly drip feeds you the new mechanics as you play and unlock them, and you start with a single planet so it’s not overwhelming at first.

The only thing that gets really complicated in my opinion are the ship armament matchups. But if you autogenerated or specialize your ships you don’t need to know much about it, just look up a basic fleet comp for numbers of frigates, destroyers, etc.

The only time that really matters is if you’re taking on the end game crisis or sleeping empires or whatever, because specializing your craft against that threat will give you at least double your fighting efficiency or more. Feels fucking awesome.

I recommend you dont play a hivemind or robots on your first playthrough. I really enjoy interacting with the different species and cultures as my civilization expands, and you can do that with an iron fist or with an open hand.

AHemlocksLie, in Do you know any singleplayer games that are infinitely replayable?

Classic Doom 1 and 2. There’s gotta be over 100 levels if you count TNT and Plutonia, which I think were sold as Final Doom? Anyway, if you just get the base games for 1 and 2, there are thousands upon thousands of community made maps, including some total conversions, so you can play new Doom content until it physically pains you to continue.

Of course, I feel obligated to mention that even though it would be super easy to pirate the WAD files and play with a free modern source port like GZDoom, like absolutely trivial to find copies of DOOM.WAD and DOOM2.WAD floating around the net, probably showing up easily on Archive.org, but… Um… Where was I going with this? Oh, right, don’t pirate. Cheap on GOG last I knew.

Taleya, in Do you know any singleplayer games that are infinitely replayable?

Dungeon keeper.

Any of impression games latter worldbuilders (pharaoh, zeus, emperor)

digdilem,

Have you played War for the Overworld? Based on DK but reworked and (imo at least) improved

Taleya,

proudly displays kickstarter Bedrock Beta

EDIT: BTW, you need to check out KeeperFX if you haven’t already :) :)

mrfriki, in Do you know any singleplayer games that are infinitely replayable?

Strictly speaking about single player games, as in no rogue likes and such, Max Payne 2 is probably the game I played most times over the years.

digdilem, in Do you know any singleplayer games that are infinitely replayable?

War for the Overworld (I have many thousands of hours in this)

Settlers 2 Gold

(Both the above have a lot of user generated maps, which has given them most of their longevity.)

Factorio

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