Games that stuck with you

I watched a YouTube video about this topic today and thought it was the perfect idea for a post here. It’s pretty straightforward, it’s games you played in the past that you’re still stuck thinking about, or games that taught you a lesson that you’ve held on to.

I’m going to start. For me, the two games that perfectly exemplify the idea of a game that sticks with you are Sekiro and BioShock. I have a feeling Dark Souls will be a popular choice but I think Sekiro did it more for me personally.

Starting with Sekiro, I honestly think it’s the closest to perfect I’ve ever seen in a video game, at least for a first playthrough. It’s fun, challenging, rewarding, thoughtfully made, beautiful to look at, it’s got great voice acting, memorable characters, and I honestly can only think of two mini bosses that bring the whole game very slightly down. Every other aspect is a 10/10 from me. Not to mention the combat is the best combat of any game I’ve ever played. Personally, this game is the purist example of a game that forces you to get good at it, and does the best job at teaching perseverance. In the rest of the Souls games, you can upgrade your weapon, get a new weapon, use buffs, summon NPCs or another player to help, if you’re getting stuck. With Sekiro on the other hand, you need to get good. Above any other game, this one showed me just how well hard work can pay off. I feel about this game the same way video essayists feel about Dark Souls. If you know, you know.

Moving on to BioShock, this one really taught me the value of a good story, and showed me that video games truly are art. It helped that the game itself is a ton of fun to play, but on top of that the writing is just phenomenal. I’m assuming most people on here have played this one so I won’t get too into it, and in case you haven’t, most of what I’d be gushing about would spoil the whole game anyway, so I’m just leaving it short, but yeah. This game is the finest example of video games being an art form.

What about you guys? What has stuck with you the hardest? I’ve got more games I could talk about but I’d love to see discussion from you.

rainynight65,

Dreamfall Chapters was the first game where I stopped and thought for 15 minutes about a choice I needed to make, and its implications.

Life is Strange, LiS: Before The Storm, and LiS: True Colors, hve a special place in my heart for their deeply engrossing and moving stories, and for really getting me to care about the characters and their fates.

The first Witcher game was one that drew me in so much that I immediately started a second playthrough upon finishing the first. I have never done that with any other game.

Hardspace: Shipbreakers stuck with me for being such an excellent melange of complex puzzle, industrial accident simulator, and poignant satire on the state of labour in late stage capitalism.

Dempf,

I loved The Longest Journey series. Beautiful games. Not without flaws, but beautiful and thoughtfully written.

the16bitgamer,
@the16bitgamer@lemmy.world avatar

Rollercoaster Tycoon. What was a silly little game which we got for free out of a cereal box is now a main stay on any computer I own. Runs on everything and has aged incredibility well.

Shoutout to OpenRCT2 for modernizing it, even if the original games run fine as is

LMagicalus,
@LMagicalus@discuss.tchncs.de avatar

What Remains of Edith Finch was the first game to make me cry. I think I played it when I was around 12, and it just kinda broke me for a few days, particularly Walter’s story. Just an entire game of people trying and failing to escape their fate. The narration is pitch perfect. Edith sounds so real, and so tired.

AngryCommieKender,

Would you kindly play Castlevania: Symphony of the Night. Excellent game play, especially going in blind. The music is one of the best game soundtracks ever. The writing is compelling, and you get to play as everyone’s favorite broody vampire, Alucard.

cod,
@cod@lemmy.world avatar

Strange, after reading your comment I get a very strong urge, almost need, to play that game. It’s almost like I don’t have a choice not to. Weird. Anyway, I’ll definitely play it soon

DjMeas,

For me, it’s Beatmania by Konami. I first played it as a highschooler in the late 90s and it’s totally changed the way I visualize music. I will never not think of music as notes falling towards a line because of it.

LaserTurboShark69,

SIGNALIS has been haunting my brain for a full year now. I’ll probably be thinking about that sad scary beautiful horrifying piece of art for the rest of my life.

ReynT1me,

Remember Our Promise

Donnywholovedbowling,

Great holes secretly are digged where earth’s pores ought to suffice, and things have learnt to walk that ought to crawl.

Khrux,

My big three are Outer Wilds which at this point barely needs mentioning, Disco Elysium which seems to be getting more famous by the day, and Hollow Knight.

Outer wilds is an exploration game, and if the other comments haven’t been clear, that’s all I’m saying.

Disco Elysium is an unbelievably dense police procedural set in a unique setting, it can also be fantastic to explore without hearing much beforehand but unlike outer wilds, you don’t really need to beat yourself up for looking up the occasional piece of lore.

Hollow Knight is a souls-like metroidvania, so it’s ticking the Sekiro / Dark Souls box well.

I got about 90% through the game with only a rough understanding of the lore before ending up watching video essays about it and I was absolutely blown away. I don’t think the lore is overly difficult to find, and isn’t that complicated, but like FromSoft’s games, it’s not always delivered in a way that you naturally pick it up.

I play a lot of games with the “media literacy” part of my brain firmly switched off, because often games handhold you through the storytelling. With Disco Elysium, you know from the getgo that it’s a pay attention kind of game, but Hollow Knight, it sort of feels like a storyless flash game, and sometimes key lore is delivered in a beautiful set piece or creature design, so I only realised I should have been paying attention when it was too late to catch up.

I got no less enjoyment from it by catching up on the lore later though, these three games are absolutely my top three.

My final bonus suggestion is to bash out all the supergiant games in order, Bastion, Transistor, Pyre and Hades all hit the marks for me to sometimes just stop in awe and let myself get chills, although less tban the three above. I also think Pyre is one of the most overlooked games of all time.

Notyou,

I never played Outer Wilds and I don’t know anything about it, but I absolutely love Disco Elysium and Hollow Knight. I might check out Outer Wilds since I agree with your write ups with the other 2.

Thanks for the rec.

Zahille7,

Psychonauts has had a profound effect on how I view the world and people. Honestly, both games, but moreso the first one.

technopagan,

Definitely “Abzû” and “Hellblade: Senua’s Sacrifice”. One is a beautiful piece of art that touches me every time I replay it and the other finally gave me a wonderful example to show to friends & family of how noisy it is in my head sometimes.

Pheral,

I love Abzû! It truly is a beautiful piece of art.

Minnels,

Super Metroid - the atmosphere in the beginning of the game was something else when I started it the first time. The rain, the music… As a kid I was just mesmerized.

Gradius - being too fast is not always the best.

Factorio - planning goes a long way. Even if you think you planned for enough space for your construction it will never be enough as you probably need to make it larger later on.

mjhelto, (edited )

Gotta agree with others that mentioned The Outer Wilds. I haven’t stopped thinking about that game in some capacity since I played it and the second (part? Game? DLC?) about 6 months ago. I never looked up anything before or during play, but loved reading all about it after finishing them.

It bears repeating…Do not read/watch anything about this game online. The best way to experience it is through discovery and I wish I could wipe the experience from my memory just to experience it again!

Other notable mentions are…

  • Dead Space for it’s integrated menus and systems that never take you out of the game.
  • Prey (the Indigenous People one) for the unique story.
  • Amnesia: The Dark Descent for the story, voice acting, and fear.

There are other games to mention, but my kid just came in and broke my train of thought.

PrinzKasper,
@PrinzKasper@feddit.org avatar

I have to go with Chicory: A Colourful Tale. It starts of kind of slow, but the writing and character interactions sucked me in with heavy themes of self doubt and searching for a place in society, which are very well implemented in my opinion.

There are many games that are about overcoming depression as an overall theme, but it’s usually represented in a very metaphorical way and in doing so they kind of lose impactfulness, at least for me. Not here, Chicory straight up has depression, and you’re trying to help her out.

The game also has pleasant art and music, and it cleverly pokes at you to be creative at various points. It actually got me to buy a cheap drawing tablet and start playing around with art haha.

Overall just a really well made game that resonated with me on a level that no other game has.

ValenThyme, (edited )

I’ll tell you this and I would love to know if anyone agrees; Starfield’s entire ship combat mode is stunningly similar to the Wing Commander series. I’d bet the farm some lead devs or PMs were fans of WC.

Granted you are always going to be limited within a genre however to me;

  • the views feel the same
  • ship handling is very very similar
  • the way you transfer power between systems is identical in practice and visual design
  • weapons are similar in function and feel
  • enemy ships come at you in similar counts and formations

you can’t control individual shield direction and you can’t ram enemies and do damage but otherwise every time space combat starts i expect a little PIP cat to start talking shit.

cod,
@cod@lemmy.world avatar

I actually had a really fun time with Starfield. It didn’t blow me away and suck me in for 1000+ hours but the 60-70 hours I spent on my first playthrough was a blast and I got immersed and really felt connected to the characters. Not to mention the ship building which I got from pretty obsessed with for a couple weeks

Zukial,

I think Final Fantasy 7 and 10. the worlds were so well build. And in current times of terror, climate crisis, wars, so many topics were in the games.

As other games i mention Limbo, Ori and Hollow Knight. The have a really great athmosphere. Just thinking about these games, makes me remember of the feeling playing them.

And the biggest game in my list is Elden Ring. So many wow things in there. And the shear amount of content … Just blew my mind.

PlzGivHugs,

Heres a weirder one no one else has mentioned yet: I’ve heard art described as a way to express and emotion, and I really felt that with Hotline Miami. Its not done through the story or setting (in fact, the intentional ignorance there adds to it) but rather the contrest between the hyper-violent trance as you play through a level, and then the sudden cut of the music as you quietly walk past the mountains of bloodied corpses back to your car. I feel that shift, when you first notice it, really emphasises the pointless brutally of it far more so than many much more heavy-handed attempts in other games.

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