ConstableJelly

@ConstableJelly@beehaw.org

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ConstableJelly,

With all the news coming out the past couple days about The Veilguard, I’m starting to piece together a suspicion that Bioware is picking things back up where they last had decent ideas: early to mid 2010s.

I think Veilguard will feel like a stuck-in-time successor to Inquisition, stale by that period’s standards and grossly outdated by today’s, especially in the wake of Larian’s enormous success reinvigorating the kind of game Bioware has forgotten how to make.

ConstableJelly,

Seems fair, in reference to Kagi:

Unrelatedly: I’m concerned about the company’s biases, as it seems happy to use Brave’s commercial API (allowing blatant homophobia in the comments) and allow its results to recommend suicide methods without intervention. I reject the idea that avoiding an option that may seem politically biased is the same as being unbiased if such a decision has real political implications.

ConstableJelly,

I can’t disagree. But as one facet among others, I also think “concern” is reasonably warranted in conducting a comparative assessment.

Edit: also worth highlighting: “there’s nothing wrong with being against gay marriage because it’s a political opinion” is certifiably homophobic. How much responsibility Kagi’s moderators bear for not removing that comment or otherwise explicitly advising that homophobia won’t be tolerated is debatable, but it’s not great.

ConstableJelly,

Shame. Shortly after it’s release Best Buy was selling it for like $10, which is such a potent indicator for the state of its reputation on release. Anyway, I couldn’t pass it up. I encountered tons of bugs, but they were all superficial and didn’t impact the gameplay or my progress.

I loved it. World building and atmosphere were grade A, and I even liked Johnny Silverhand and his relationship with V. Like I said in the post, I’ve been waiting for new game plus to replay, but I guess now I’ll just dive back in without.

ConstableJelly,

Interesting. I heard the main character is insufferable. Would you disagree or is the story good in spite of him?

ConstableJelly,

I’m further behind in Ori but I’m enjoying it greatly. I’m not a big metroidvania aficionado, but I played and loved Hollow Knight despite it’s difficulty (some of the bosses really tested my tolerance for punishment). I appreciate that Ori is (so far) a more accessible game.

ConstableJelly,

I was persuaded to pick Elden Ring back up despite not really feeling a pull for it, but lo and behold once I was back in I fell in deep. I never actually finished the game with my first dex/bleed-based character, so I continued making my way through Crumbling Farum Azula. I’ve given Malekith a couple of attempts but I’m pretty burned out on bosses at the moment. I started up a new sorcery-based character and that’s been the real joy. Magic really does make the game significantly easier, and part of me wishes I’d done my first playthrough this way. But I’d beaten Demon’s Souls remake not too long before starting Elden Ring originally and wanted something different.

To fall back on when I get too frustrated, I’ve been playing 10tons’s Undead Horde. Their game Dysmantle wound up being a major highlight the year that I played it (I really, really liked it), so I finally bought Undead Horde 1 and 2. It’s not nearly as good as Dysmantle, but it’s a really great, lightweight dungeon crawler. I like their vibe very much and am really looking forward to Dysplaced.

I also gave the Saints Row reboot a try since it was free a while back on PS+ and it’s really, really (really) dumb. It’s also kind of fun, a little at a time. Not sure it’ll hold my interest all the way through but it’s nice having an open world game that’s just…easy to play and asks very little of the player.

ConstableJelly,

Watcher Knights I think are near the top of my list. I just rewatched my recording of beating them and I was fumbling so badly lol. It’s obvious I’m running with the “pure desperation” tactic rather a more skillful approach, but it finally managed to work out.

I was addicted to exploring that world but I am satisfied with the one playthrough I think.

ConstableJelly,

They claim that entertainment companies exist “to provide that entertainment.” Sure I think creative leads and the devs (especially in the games industry) are there to provide entertainment that they are passionate about. But idk if I can ever see a period where the publisher was in it for the art, despite what they may say.

I agree with you, except that up until the early-to-mid aughts, before Fortnight, and skinner box mobile games, and the promise of persistent revenue capitalizing on addictive tendencies and FOMO, publishers believed that the best path to profit was good games. Konami, to pick the (previously) worst example, published one of the weirdest, most cinematic, ambitious, influential games of all time with Metal Gear Solid. And then, eventually, they saw a straighter, shorter path to profit.

I am…way more personally upset about the Arkane closure than I usually get about these things. I have so much respect for what that studio created. This article is great though and gives the holistic perspective I’ve been looking for the past few days:

The point here, ultimately, is that this cycle has been repeating, and repeating, and repeating, and it does not show any sign of coming to an end. Xbox buys talent, mismanages it in search of impossible scale, and cuts it loose - be that the 20-year experts of Fable, or the battle-scarred makers of Dishonored, or the invigorating new generation behind Hi-Fi Rush. Xbox’s leadership clearly knows it’s a problem…they have to step behind this first, surface-level layer of justification for closing studios, and get to the real cause - not the decisions themselves, but the principles that inform them. The principles that say expertise, creativity and talent are less valuable than the cost to let them flourish.

ConstableJelly,

There’s a PlayStation community I was subscribed to whose main mod posted a gamergatey rant over the weekend with a number of factual inaccuracies. I wanted desperately to assume they were just benignly uninformed, but it didn’t turn out that way.

I’m not interested in subscribing to a community at risk of being affected by that kind of toxicity, so I had to leave. Which is a bummer because I liked having PS-specific news in my feed.

ConstableJelly,

When we were trying to book a hotel, my partner clicked on the top link of a Google search, which was of course a sponsored link and took her to some completely off-brand intermediary whose website was designed to mimic the appearance of the hotel’s. She completed the booking there before ever realizing it wasn’t the hotel itself, and when I quoted the same stay directly with the hotel it wound up being some $100-$200 cheaper.

I had to have a lengthy phone call with their customer support and exchange a few emails before they finally agreed to refund us. I suppose we’re lucky they even had a reachable customer service, but I was and remain infuriated by the conditions that created the situation in the first place.

ConstableJelly,

I finally tried out Hardspace Shipbreaker. I’ve played a few hours and just finished the reactor tutorial. So far it’s that diamond in the rough I’m always looking for: an engaging but chill gameplay loop and enticing progression. Something I can turn on to relax and zone out with noncommitally, but that isn’t just an objective-less sandbox ala No Man’s Sky.

If anyone has recommendations for other games that fit the bill please let me know!

ConstableJelly,

Thanks! I looked at Graveyard Keeper a while back, might give it a go.

ConstableJelly,

Exact same reaction. First person feels so inappropriate for this property that I immediately assumed comparisons to Uncharted and Tomb Raider must have been a, if not the, major contributing factor to going first person.

First person perspective blurs the line between player and character for a specific type of immersion (when done well). An Indiana Jones game should be all about playing as motherfucking Indiana Jones, no blurred lines necessary. His stature and costume is integral to the formula that makes him iconic, and without them, the gameplay segments of this trailer make it look like Far Cry: The 80s Adventure Serial.

ConstableJelly,

I changed my first name because it started with an R and I didn’t want to infringe on any of Take Two’s precious trademarks.

ConstableJelly,

I’ve said before that being a PS Plus subscriber has changed the types of games I play by making indie games more accessible to try, with low stakes. Prior, I usually reserved my funds for what I assumed was the biggest bang with AAA titles.

There’s value there with having a library of games to just try out. That being said, the trajectory of subscription services generally and “digital ownership” (see Playstation’s recent Discovery kerfuffle) is really concerning.

I think Ubisoft’s mindset here is on the wrong track (surprise…). Luckily, as others have said, there’s not a lot of temptation here for Ubisoft’s modern library (Prince of Persia being an admitted exception).

ConstableJelly,

You’ve seen everything Hellblade has to offer in the combat department. I enjoyed it personally; it’s really slick in its simplicity, but you are right that it’s not the main draw. Hellblade shines in its performances, journey, and presentation, like you said. Some of the set pieces are just striking in the best (and worst) ways.

It’s a really effective and unique experience overall.

ConstableJelly,

Alan Wake 2. I’ll spare any commentary on all the things it does well and that make it a one of the most ambitiously distinctive (AAA) games…ever? because that’s been well covered.

On the other hand, I am kinda surprised that the combat is as… deficient as it is. I never liked the combat experience in the first game. I don’t like how the enemies were programmed to run off screen to the sides of view, because Alan isn’t nimble enough to pivot direction sufficiently to track multiple enemies, and it just felt cheap and frustrating. Dodging is clunky too.

Control was the next Remedy game I played, and I thought the combat in that game was fantastic. The gunplay felt right, and the paranormal powers were weighty and responsive. Even the levitate power looks and feels fantastic; the animation is super cool and I love watching it.

So I had high hopes for Alan Wake 2, but the combat again feels too imprecise and unbalanced. Dodging is still clunky, projectiles clip through objects, etc.

Oh well. It’s a bummer, but in a game like this it’s well overshadowed by the strengths.

ConstableJelly,

92% of all entertainment sales being digital

Oof…

Admittedly, I’m guilty of this too.

ConstableJelly,

I’m really interested for this game to release. I expect it to be a critical failure and a commercial break-even, mostly due to Rocksteady’s (as yet untarnished) pedigree and marketing.

But I also haven’t ruled out that it will be a surprise hit. I didn’t even realize this wasn’t being fully marketed as a live-service game, and who knows, maybe all the hogwash in this article about the “trinity” of gameplay elements and sharing experiences with friends will actually work somehow.

But if it is all the worst things about the live service trend, I do hope it fails for the greater good, all due respect to the individuals who’ve done their best with it.

ConstableJelly,

You think it’ll make money?

Mainly because of the hype/marketing, but I may be overestimating it. It’s a good point that Avengers bombed, but I do think Rocksteady is a more competent developer than CD (I’m not personally a big fan of their Tomb Raider games).

I also just tend to think anything is possible until it isn’t. It wouldn’t be the first game to buck expectations if it somehow managed to be a hit.

Either way, the fact that this is the only game Rocksteady releases in nearly 10 years will be a deep source of bitterness.

ConstableJelly,

Just started Alan Wake 2 myself yesterday. In the past couple months I played the original’s remaster and then replayed Control (including the DLC).

This game’s an absolute trip. I’ve said before that I wasn’t terribly hooked by Alan Wake the first time I played it way back, but I fucking loved Control. The world building was fascinating, and there was some new, mind bending idea around every damn corner in the oldest house. But one of the best things it did was expand the world of Alan Wake in a way that benefited them both.

I’m only a few hours in but Remedy is so far promising to deliver on the best of both worlds with renewed vigor. I am hooked this time.

realcaseyrollins, to technology
ConstableJelly,

“Tracking protection” sounds more like “alternative tracking.”

Google’s Privacy Sandbox initiative, just like its name implies, was designed to be an alternative to cookies that will allow advertisers to serve users ads while also protecting their privacy. It assigns users to groups according to their interests, based on their recent browsing activities, and advertisers can use that information to match them with relevant ads.

Lot of time, money, and effort toward a moderate improvement rather than just not perceiving users as products. But…improvement is improvement.

What’s the downside?

ConstableJelly,

No argument here. There’s a global paradigm shift needed to break out of that mindset should it even be possible, but it still boggles my mind in the meantime the resources invested in sustaining this ecosystem.

ConstableJelly,

This is a very good example of the skewing I imagined. If you’re unable or prohibited from using Firefox on work devices (as many environments restrict), all that workday traffic will be coming from “approved” browsers.

ConstableJelly,

I don’t think so. The article claims Firefox lost some of its lead developers to Google when it started developing Chrome and then took a long time to regain its footing around 2017. That sounds about right to my recollection. I had admittedly switched to Chrome myself for a while (I’m not terribly tech-savvy, maybe a little more than average) but switched back to Firefox last year. I am still pretty deeply embedded in the Google ecosystem though in other ways.

ConstableJelly,

Boy that paints a grim picture.

ConstableJelly,

Me? Not at all. I actually posted this out of concern because, as I’ve said elsewhere, I’m a Firefox user, and my layman’s impression was that its reputation has been improving over the past couple years. I assumed its user base was doing the same as people grew increasingly concerned with Google’s intentions.

Apparently ZDnet has some reputational issues itself I was unaware of.

ConstableJelly,

That came as a surprise to me too. 2.5% is just so little.

ConstableJelly,

I prefer CHEAP, ACIDIC coffee because I did the pourover too fast on mediocre store-bought grounds that are too fine, LOL.

😄. Get yourself a decent burr grinder, a French press, and some Aldi oat milk (if you don’t want black) and you can make as good a cup of coffee as you can get at the best coffee shops.

ConstableJelly,

As a relatively elder millennial (1987), I’d concede the title of last true pre-internet generation to Gen X. My family got AOL dial-up when I was in 6th grade, which was a little behind the curve compared to my peers, but not much. So I certainly lived through a seminal transition period as the internet developed and became…what it is today.

But the hallmark experiences of the pre-internet times, payphones, paper maps, coordinating with others, I only did so in my limited capacity as a child. I had a cell phone by…10th grade, I could at least print out MapQuest directions, etc.

I remember a lot, but didn’t truly interact with most of it.

ConstableJelly,

Haha yeah, when I say I had a cell phone, I mean that I was essentially reachable at all times. I didn’t start using text messaging regularly until like…2009, and didn’t use it for anything else until I got my first Droid a few years later.

Fair point though, my response was very American-centric.

ConstableJelly,

Neutral party here, I read it naturally as a supplement to your comment, not an opposition. I don’t detect an argumentative tone personally.

ConstableJelly,

it has to be Baldurs Gate 3

It does. Feels like the boring, predictable answer, but…it’s an industry shaker. Best game of the year is among the least of its achievements.

ConstableJelly,

“Entertaining” and “high quality” are meaningfully distinct characteristics. Mortal Kombat came out in the same year as Forrest Gump, Pulp Fiction, and Shawshank Redemption. Tomb Raider came out with Gladiator, Crouching Tiger, and Chocolat. Resident Evil was the same year as Fellowship of the Ring.

None of your examples compare, even for their time, with the higher echelons of what is considered (by general critical consensus rather than personal preference) artistic achievement in their medium. That’s what “good” means in the context of the article. That being said, the article points to the Mario movie as evidence of its claim, and my personal preference would consider that movie cheaply derivative (sprinkled with passion for its source material as it may be).

ConstableJelly,

I think The Last of Us is the only truly new, groundbreaking achievement the article lists. And by groundbreaking, I mean it managed to both carve out a space artistically in the “prestige TV” category, while also breaking into the pop-culture zeitgeist, as the article notes.

You’re right that Arcane was amazing, but it mainly caught the attention of game and animation fans. The Last of Us may be the property that finally convinced studios to take video game adaptations seriously and stop giving them out to commercially promising but artistically bereft filmmakers like Paul Anderson.

ConstableJelly,

Comcast said it “promptly patched and mitigated its systems,” it said it later discovered that prior to the repair operation, between Oct. 16 and Oct. 19, “there was unauthorized access to some of (its) internal systems that (it) concluded was a result of this vulnerability,”

Where “promptly” means at least 9 days later. I understand patching production systems isn’t just a point and click operation, but vulnerability and patch management is a competency that Comcast is responsible for. The fact that they’re not named as a defendant in the suit is really, really weird.

ConstableJelly,

I think this is my reason. I like lithe, acrobatic archetypes and will, for instance, usually prefer playing stealthy character classes when given the option. Guy bodies in games are (or at least used to be) blocky rectangles; they look like walking refrigerators. Gals usually have a more dynamic and nimble appearance.

Two more relevant reasons: (1) traditinally, non-customizable main characters are predominately male, so when given a choice I’ll choose the less common option to mix it up and (2) I am a guy in real life and am bored enough of it that I feel incentivized to play the other side in game world.

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