They’re not referring to any recent efforts. Valve’s push for gaming on mac happened years back, before the ARM transition was even a rumor. And even then, it was apple that stopped trying first, before valve did.
Valve DID try, but you’re referring to things from AFTER they decided to cut their losses. Of course it’s lackluster.
Almost definitely true. The type of games that devolver publishes are often fantastic, but they are smaller experiences that a subscription model would nigh certainly never pay for fairly.
I would love to see some other genres covered, tho.
RIP Studio Liverpool.
At the same time I get that GoW and Uncharted sell better than WipEout… but come on, I want at least something more than different flavors of the same game type.
While I don’t mind that Rebirth will be more open world, perhaps like fifteen, I never considered Intergrades linear design an “issue” that needed “solving”.
There’s nothing wrong with linear game design, quite the opposite. It lends itself to a more focused experience. Games often have so much “stuff” to do, half of it ends up irrelevant.
I really enjoyed the tightly paced experience that was Intergrade.
I weep for all the talented people working under squenix. They seem determined to squeeze blood from a rock, shattering it into a thousand tiny shards, few of which are worth paying for anymore.