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MentalEdge, (edited ) to games in Diablo Immortal: A Statement on Cheating and Exploitation
@MentalEdge@sopuli.xyz avatar

I’ve never played diablo, I don’t even pay much attention to it, but isn’t it PvE? Why the fuck is it blizzard’s business if people cheat?

The only reason I can see is if there are microtransactions and they want to milk those… In which case this is even worse.

MentalEdge, to games in Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle
@MentalEdge@sopuli.xyz avatar

That’s because it’s not a product. It’s an experiment for figuring out what they as a studio might be able to do with something new and untested. This is a trial run of a new engine, and they simply decided to publish the result for others to see.

This is more like publishing research findings than trying to market and sell something for a profit. Whether the result is good or bad, it’s informative either way.

MentalEdge, to games in Acclaimed roguelike studio behind Slay the Spire releases new deckbuilder after publicly abandoning Unity over fee debacle
@MentalEdge@sopuli.xyz avatar

Absolute chads

MentalEdge, to gaming in It's official, Microsoft now owns ABK
@MentalEdge@sopuli.xyz avatar

More likely, they’ll just buy Ubisoft or EA.

We want lots of smaller corps competing, not just a couple giants. Every merger is one fewer of the former, regardless whether it forces one of the existing big corps to step up their game.

Not that ABK was small, and for once I’m split because holy hell did it need new management.

MentalEdge, to gaming in It's official, Microsoft now owns ABK
@MentalEdge@sopuli.xyz avatar

Except they just got CoD. Playstation is about lose one the mega-franchise cross-platforms games that “everyone” buys.

IIRC they did sign the deal that let’s the continue to get releases for a couple more years, but no way MS just keeps releasing their games on PS forever.

MentalEdge, to games in Video Game Cyberpunk 2077 Uses AI To Replace Deceased Voice Actor
@MentalEdge@sopuli.xyz avatar

I feel like this should only be possible for a year or two after the passing of an actor, to extend, or even complete, their work in a piece they already participated in while alive.

After that, even if the same role is brought back in a new story, it should go to a living actor.

MentalEdge, to gaming in PlayStation Plus Game Catalog for October: Gotham Knights, Disco Elysium: The Final Cut, The Dark Pictures Anthology: House of Ashes
@MentalEdge@sopuli.xyz avatar

Lots of horror! Nice.

MentalEdge, to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

Well, I was hoping to communicate an idea, calling my attempt a collection of slogans is technically accurate… If a little dismissive of the point they try to make.

There is no reason you’d need to include breaking changes in the OS build, if your purpose is to run games. You’d simply create whatever environment that game needed to work.

That a lot of them depend on a lot of other proprietary things not having their plugs pulled in the future, is a part of the problem and legitimate concern, but beside the point.

I’m not talking about uptime, more like continuity. About developing on and for a system that will still be around decades from now, and still be able to do the things you need it to do. Linux, being FOSS, is the only OS that has any chance at that kind of immortality. That’s what I mean by stability. Not even just compatibility, but capability and longevity.

If you want to run openGL on a modern mac, you simply can’t anymore. Windows does a lot better, but it’s becoming a proprietary dinosaur so full of convoluted code microsoft itself is failing to keep it wholly modern.

That a bunch of translation systems are needed is fine, once they exists, they exist. As long as they aren’t proprietary they can continue be applied wherever needed, and improved when possible.

I approve of valve ditching the proprietary world for the potential to make a lasting contribution to the kind of systems that get passed on, and not kept back because the license was private.

MentalEdge, (edited ) to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

Good.

But it does seem I DO need to tell you how Linux works.

Linux runs the world. To say it’s unstable is like saying wood is unstable. You can use it to create any conceivable system, because you don’t need to rely on others to change it. Being a “woodworker” is enough. To achieve the things that can be achieved with Linux using osX or Windows, you need to convince their respective wardens to go poking in their code to make the changes you need.

Linux is the definition of stable, because you can grab its entire code-base and just use it for a given need, forever. You can still rely on ten-year-old software if you have to, you can still run deprecated code, and you can apply security patches without losing access to old features. What the hell do you mean by by unstable APIs? If your services need a certain version of something, you just use that. That’s not wise of course, but if all you’re doing is running an old game via openGL, that’s fine.

The same goes for proton. Once a game works, that’s locked in. They only way that will ever break is if any part of the system is updated in a way that makes using an older version of it, impossible. The list of games that proton can run is growing like a compatibility list for a console emulator, once it’s at 100%, only new games will ever make it go down.

I don’t care if a company “projects stability”. Real stability is hardware that doesn’t rely on a corporate computer network to begin with. Games that run regardless of whether steam is installed, phones that work without an account and cloud agnostic software systems like Nextcloud, Collabora, Matrix. LIKE LEMMY FFS!

And Linux is the only OS level software which has that same kind of immortal stability. Code that will still be there, that will still run, and will still be getting worked on by someone, decades from now. To call Linux unstable, is the most incorrect thing I have ever read. Open source development is a ratcheting mechanism that only goes forward. You can’t uncreate FOSS applications, but proprietary systems die all the time, only for more code that does the same thing to be written within a new context, where FOSS systems just use the same code next time.

If someone needs a piece of code, it’s either already been written, or will be written. If it’s already written, it can simply be used. That’s Linux.

For as long as it has users, FOSS code almost always also has developers. Only proprietary systems can go “out of date” due to a lack of updates despite having users.

It seems to me like you are lamenting exactly the types of things, I run AWAY from companies like apple to avoid, yet you attack the very alternatives that could solve those things, and went into the walled garden willingly, expecting to be cared for.

And no, Valve isn’t one of those alternatives. They are a corporation same as any other, but one that happens to be contributing to the solution right now, rather than the problem.

MentalEdge, to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

TBF, they’d rather kill gaming on Macs entirely than not be the platform all those games are purchased through.

MentalEdge, to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

That’s unfortunately not how re-investing incoming money works.

Gaming on Linux only has a future because Valve used “windows money” to bring it alive.

Gaming on Mac, right now, has no prospects. And as it’s proprietary, the only corporation that can really change that, is apple. There is no reason to spend on it. Is that fair? No. Small minorities of users get screwed all the time.

And apple is just as quilty of business decisions that screw a few users by taking things in a direction that’s better for the company and the majority of its customers.

MentalEdge, to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

Not to mention that osX users likely buy a lot fewer games.

Meanwhile linux is exploding, I’ve bought more games to play on steamdeck than my dad ever did to play on his mac.

MentalEdge, to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

So you’re expecting valve to put in the time to maintain compatibility with a platform that drops support for old APIs and refuses to adopt new mainstream ones?

Valve has clearly decided, that it’s not worth the effort. Apple is hostile to developers and creates extra work because it wants all things to go through their systems.

And I agree. That apples actions make the correct business decision for valve to screw over a minority of users like you, is on valve, but also apple. That Valve needs nothing from apple to run on their systems is a patently stupid claim. Yes, they can make the changes necessary to get the client running a little better. But why would they? The whole gaming ecosystem is doomed if apples non-existent support for it fails to improve.

The difference on platforms like linux, is that valve has joined as a contributor for the whole ecosystem, when they need changes in the OS itself, they themselves can make them. And on windows the graphics pipeline, DirectX, is already industry standard, and the OS ALSO still supports all older versions, AND openGL and Vulcan, too.

Gaming on mac, is dead right now.

MentalEdge, (edited ) to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

The point is that apple is expecting a chicken to hatch out of an egg that doesn’t exist.

Devs will use Metal and apples other proprietary systems on mobile, because a gaming market that has passed critical mass already exists there.

Apple is expecting devs to be willing to do the same on desktop and laptop, before the gaming market for those platforms have hit critical mass. Yes, there are “some” games, but right now, apple simply isn’t doing what’s necessary for it to take off for real. Devs, gamers, and Valve, know that.

Valve was willing to put in the resources back when apple was doing the same, but they stopped long ago and have only been doing the bare minimum of lip service, since. So, Valve packed up, and became re-focused on linux instead.

MentalEdge, to games in Valve Says Counter-Strike 2 for macOS Not Happening Because There Aren't Enough Players on Mac to Justify It
@MentalEdge@sopuli.xyz avatar

Sales of what ARM games? Apple only just released a bodged together “porting” toolkit and still expects devs to put in the legwork.

Proton was originally intended to run on MacOS, too, but that was dropped as the workload was never gonna end. Apple pulling the rug out on stuff like openGL, and making it clear that vulcan on Mac was never happening.

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